Easy to follow 3D Studio Max 7 Tutorial Videos and online training courses. These professionally created videos offer the user an accelerated way to master this application from the comfort of their own desktop. In addition to the 3D Studio Max 7 tutorials we also list over 600 additional titles amounting to over 4000 hours, get unlimited access to all these courses for just $30 per month.

3D Studio Max 7 Tutorial Video - Try for FREE

We Have A Later Version Available
3DS Max 2009 Tutorial Videos
Unlimited Professional Video Training on over 600+ applications and programming languages for only $30.

The fastest and most cost effective way to learn!
Forget boring books! No need for expensive classroom training.

Easy to follow tutorial videos that play right from your own computer. Login from home or office -- the choice is yours. All tutorials are taught by world-leading experts, giving you unlimited access to over 600 different subjects for an amazing low price!
Benefits of Online Learning
  • Unlimited viewing. No Hidden Costs
  • Downloadable working files.
  • Instant Access
  • Expert instructors.
  • Use at home / work or both.
  • Works on PC or Mac.
  • Telephone Tech support.
  • Cancel at any time.
  • 600+ courses for 1 low fee.
  • New titles added monthly.
  • 100% Guaranteed

Your are currently in Demo Mode
You are in Demo mode which only allows access to the first 3 chapters of this 3D Studio Max 7 training course and all the other titles listed on this site, this is to help you evaluate the quality of the training before joining.

If you decide to join, you will instantly have totally UNLIMITED ACCESS to over 600 professionally created video tutorials, you will be able to access the content from any location, no restrictions are placed on the amount of content you can watch, and you can also cancel at any time you wish.
Over 4000 hours of training for just $30.00.

Get Instant Access to this Training Title and over 600 other video tutorials for just $30
Once a member you will have instant unrestricted access to this and every other title listed on this site. That’s an Amazing 6000+ hours worth of high quality video training for just $30.00 a month.

Try a Free demo, Click on any of the links below
Topics covered on this tutorial video include:
Getting Started
Working With Objects
Modifying Objects
  • Modifiers Intro
  • Modifier Sets
  • Grayed Out Buttons
  • Segmentation & Modifiers
  • Limits
  • Axis/Coordinate System Pt.1
  • Axis/Coordinate System Pt.2
  • Modifier Order
  • Instanced/Make Unique
Transforming & Cloning
  • Transforms Intro
  • Move/Reference Coordinates
  • Rotate
  • Transforms: Screen Handle
  • Unconstrained Rotation
  • Scale
  • Squash
  • Numeric Transforms: Move
  • Numeric Transforms: Rotation
  • Numeric Transforms: Scale
  • Reset XForm
  • Cloning Intro
  • Viewing Clone Dependencies
  • Mirror Clone
  • Arrays
Previewing & Rendering
  • Intro to Previewing & Rendering
  • Animation: > Make Preview
  • ActiveShade
  • Rendering
  • Rendering to Still-Image File Formats
  • Network & Background Rendering Pt.1
  • Network & Background Rendering Pt.2
Groups & Layers
  • Groups: Intro
  • Group: Open/Close/Ungroup/Explode
  • Group: Attach/Detach
  • Layers Toolbar
  • Layers Manager
Using 2D Shapes To Make 3D Objects
  • 2D Shapes
  • Lathing a Line (Wine Glass)
  • Lathing a Circle (Helmet)
  • Extrude (Text & Star)
  • Lofted Objects: Intro
  • Lofting Using Multiple Shapes
  • Using Deformation Curves
  • Easy Modification of Lofts
  • Vertices: Corner/Bezier/Smooth
Working With Precision/To Scale
  • Working To Scale/Viewport Setup
  • Using Snaps/Snaps Toolbar Pt.1
  • Using Snaps/Snaps Toolbar Pt.2
  • Quick Align
  • Keyboard Entry/Align
  • Clone & Align
  • Normal Align
Surface Modeling
  • Introduction to Surface Modeling
  • Editable Mesh (Flashlight) Pt.1
  • Editable Mesh (Flashlight) Pt.2
  • NURBS Pt.1
  • NURBS Pt.2
  • Editable Patch
  • Editable Poly Pt.1
  • Editable Poly Pt.2
  • Paint Deformation Pt.1
  • Paint Deformation Pt.2
  • Edit Poly Modifier
  • Paint Soft Selection
Materials & Maps
  • Intro to Materials/Maps & Shaders
  • Ambient/Diffuse/Specular/Opacity
  • Using Bitmap Maps
  • Save Scene Materials in Library
  • Save from Material Editor to Library
  • Put Material to Library
  • Tiling & Offset
  • Procedural Maps Intro
  • Checker
  • Blur/Blur Offset
  • Put Material to Scene
  • Reflection & Refraction
  • Bump (Noise)
  • Specular Map (Falloff/Gradient)
  • Opacity (Falloff)
  • Opacity (Gradient/Noise)
  • Diffuse Map (Mix/Splat/Cellular)
  • Multi/Sub-Object Materials/Material IDs
  • Changing Material IDs of Sub-Objects
  • Using Shapes to Set Material IDs
  • Attaching Objects Creates MSO Materials
  • The Ink'N'Paint Material
  • The Unwrap UVW Modifier Pt.1
  • The Unwrap UVW Modifier Pt.2
  • Mask (Falloff/Waves)
  • mental ray Materials (DGS) Pt.1
  • mental ray Materials (DGS) Pt.2
Animation - Introduction
  • Animation/Scene Setup
  • Animation: Auto Key
  • Animation: Set Key
  • Deleting & Editing Keys
  • Key Filters
Basic Cameras & Lights
  • Standard Cameras (Target/Free)
  • Controls (Dolly/Perspective)
  • Controls (Roll/Orbit/Pan/Truck/FOV)
  • Parameters (Show Cone/Clipping Planes)
  • Standard Free Light
  • Standard Target Light
  • Hotspot/Falloff
  • Aligning Cameras & Lights
  • Decay
  • Near & Far Attenuation
  • Omni (Exclude)
  • Projector Maps
  • Daylight Pt.1
  • Daylight Pt.2
  • Daylight Pt.3
Atmospheric Effects
  • Fire Effect Pt.1
  • Fire Effect Pt.2
  • Fire Effect Pt.3
  • Volume Fog
  • Fog Pt.1
  • Fog Pt.2
  • Fog Pt.3
  • Volume Light
Rigging Intro
  • Skin & Bones Pt.1
  • Skin & Bones Pt.2
  • Control Objects
  • Custom Attributes Pt.1
  • Custom Attributes Pt.2
  • MAXScript: degToRad
  • Attribute Holder Modifier
  • Parameter Collector Pt.1
  • Parameter Collector Pt.2
  • Parameter Collector Pt.3
Bones - Skinning - Rigging
  • Creating the Dolphin Bones Pt.1
  • Creating the Dolphin Bones Pt.2
  • Creating the Dolphin Bones Pt.3
  • Naming the Bones
  • Bones Linking - Forward Kinematics (FK)
  • Creating a Center of Mass
  • Creating Control Objects Pt.1
  • Creating Control Objects Pt.2
  • Creating Control Objects Pt.3
  • Creating Control Objects Pt.4
  • Creating Control Objects Pt.5
  • Making Bones Non-Renderable
  • Skinning Pt.1
  • Skinning Pt.2
  • Skinning Pt.3
  • Locking Down Bones
  • Locking Down Control Objects Pt.1
  • Locking Down Control Objects Pt.2
  • Custom Attributes Pt.1
  • Custom Attributes Pt.2
  • Correcting the Hierarchy
  • Using the Rig Pt.1
  • Using the Rig Pt.2
  • Inverse Kinematics Pt.1
  • Inverse Kinematics Pt.2
  • Inverse Kinematics Pt.3
  • Combining FK & IK Pt.1
  • Combining FK & IK Pt.2
  • Limiting IK - Creating Bones
  • Limiting IK - Skinning
  • Limiting IK - IK Limits
Reaction Manager
  • Intro to Reaction Manager
  • Adding/Moving/Scaling & Deleting States
  • Create Mode
  • Edit Mode
  • Editing States Numerically
  • List Controller with Reaction Mgr.Pt.1
  • List Controller with Reaction Mgr.Pt.2
  • Create State
  • Using Reaction Mgr.& IK - Expose TM Pt.1
  • Using Reaction Mgr.& IK - Expose TM Pt.2
Animation - Motion Controllers
  • Motion Controllers - Introduction
  • List Controllers
  • Animation Menu - Controllers
  • Trajectories Pt.1
  • Trajectories Pt.2
  • Track View - Curve Editor Pt.1
  • Track View - Curve Editor Pt.2
  • Track View - Dope Sheet Pt.1
  • Track View - Dope Sheet Pt.2
Particles - Space Warps - Morphs - VP
  • Particle Systems - Basics & Presets
  • SuperSpray Particle System Pt.1
  • SuperSpray Particle System Pt.2
  • Materials for Particles
  • Space Warps - Overview & Creating
  • Dynamics - Bouncing a Sphere
  • PDeflector - Bouncing Particles
  • Particle Flow Pt.1
  • Particle Flow Pt.2
  • Morph Compound Object
  • Morpher Modifier
  • Video Post Pt.1
  • Video Post Pt.2
  • Intro
  • Rigid Bodies Pt.1
  • Rigid Bodies Pt.2
  • Rigid Bodies Pt.3
  • Creating Initial Velocity
  • Soft Bodies Pt.1
  • Soft Bodies Pt.2
  • Soft Bodies Pt.3
  • Cloth
Low Poly Modeling - Animation - Maps
  • TurboSmooth
  • Skin Wrap Modifier Pt.1
  • Skin Wrap Modifier Pt.2
  • Skin Wrap Modifier Pt.3
  • Skin Wrap - Face Limit
  • Skin Wrap Local Parameters Pt.1
  • Skin Wrap Local Parameters Pt.2
  • Skin Wrap Local Parameters Pt.3
  • Skin Wrap Local Parameters Pt.4
  • Skin Wrap Patch Modifier
  • Normal Maps Pt.1
  • Normal Maps Pt.2
  • About the Author

3D Studio Max 7 Video Tutorial

Title 3D Studio Max 7 Training Tutorial
Duration 12 hours
Number of Videos 227
Only $30 a month
Unlimited Access to over 600 Titles (6000+ hours )
No Minimum Term - No Contract
Instant Access - No Restrictions
Join Now

Own this Training Course on CD

3D Studio Max 7 Training CD
Would you like to own this 3D Studio Max 7 Training title on CD?
You may purchase it from our online store. Because we don't have to use the same level of compression on the CDs as we do with the online, the audio and video playback is of a higher quality. For a single low payment you can buy this
3D Studio Max 7 tutorial on CD.

Multi User Accounts - Cost Effective Training

Multi User Accounts
For Educational Establishments and Corporate Customers we have the idea way to train multi users simultaneously. Just like the single user account the Multi User option gives unlimited access to all listed courses. The cost of training multiple users is significantly reduced.

Free Certification - Prove Your Skills

Free Certification
After you have completed a tutorial, a Certificate of Completion can be obtained to verify that you have taken a particular course. All certificates are FREE, but the training course must be completed before a certificate can be issued.

Related Tutorials

Customer Comments

"Rarely have I been so impressed by a company. Apex Web Media does justice to it's name. Based on recommendations from a work colleague , I purchased your Dreamweaver MX Training CD, after watching it for 'just a couple of hours I had learned more than I did on a recent 2 day training course, which cost over $750.00 . The tutors training style was impressive, never have I found it so easy ( and fun ) to learn a complex program.'
Steve Boydell
Texas USA