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Topics covered on this course include:
Intro to 3ds max 4
  • Getting Started
    Pop Menus
    Main Tool Bar
    • Main Tool Bar
    • Tool Bar Undo and Redo
    • Select and Link
    • Unlink Selected
    • Bind to Space Warp
    • Select Object
    • Region Select - Tools
    • Selection Filter List
    • Select by Name
    • Select and Move
    • Select and Rotate
    • Select and Uniform Scale
    • Select and Manipulate
    • Reference Coordinate System
    • Use Pivot Point Center
    • Restrict X;Y;Z;XY;WZ;YZ
    • Mirror
    • Spacing Tool
    • Array
    • Snapshot
    • Align to View
    • Align
    • Normal Align
    • Place Highlights
    • Align to Camera
    • Named Selection Sets List
    • Track View
    • Schematic View
    • Render Scene
    • Quick Render (Production)
    • Quick Render (Draft)
    • Quick Render (ActiveShade)
    • Render Type
    • Render Last
    Command Panel
    • Intro
    • Create Panel
    • Modify Panel
    • Hierarchy Panel
    • Motion Panel
    • Motion Panel
    • Display Panel
    • Utilities Panel
    Viewport Controls
    • Intro
    • Smooth and Highlight
    • Min/Max Toggle
    • Zoom
    • Region Zoom
    • Pan
    • Arc Rotate
    • Arc Rotate on Selection/Arc Rotate Sub-Object
    • Zoom Extents
    • Zoom Extents All
    • Zoom Extents Selected/Zoom Extents All Selected
    • Zoom All
    • Views
    • Grid
    • Degradation Override
    Animation Controls
    • Intro
    • Play/Stop
    • Go To Start - Go To End
    • Previous Frame - Next Frame
    • Animate
    • Time Configuration
    • Key Mode
    Status Bar Controls
    • Intro & 2D Snap; 2.5D Snap; 3D Snap
    • Angle Snap
    • Percent Snap
    • Spinner Snap
    • Selection Lock Toggle
    • Coordinate Display
    • Status Typin
    Modeling Using Geometry Standard Primitives
    • Intro
    • Box
    • Sphere
    • Cylinder
    • Torus
    • Teapot
    • Cone
    • GeoSphere
    • Tube
    • Pyramid
    • Plane
    • Creation Method
    Modeling using Geometry Extended primitives
    • Intro
    • Hedra
    • Chamfer Box
    • OilTank
    • Spindle
    • Gengon
    • RingWave
    • Hose
    • Torus Knot
    • Chamfer Cylinder
    • Capsule
    • L-Ext
    • C-Ext
    • Prism
    Modeling Using Shapes Splines
    • Intro
    • Line
    • Circle
    • Arc
    • NGon
    • Text
    • Section
    • Rectangle
    • Ellipse
    • Donut
    • Star
    • NURBS Curves; Point Curve
    • NURBS Curves; CV Curve
    Modeling Using Geometry Compound Objects
    • Intro
    • Boolean
    • Connect
    • Scatter
    • Mesher
    • Terrain
    • ShapeMerge
    • Conform
    • Morph
    Geometry Particle Systems
    • Intro
    • Spray
    • Super Spray
    • Parray
    • Snow
    • Blizzard
    • PCloud
    Geometry Patch; Nurbs; Dynamics
    • Intro
    • Quad Patch
    • Tri Patch
    • NURBS Surface; Point Surface
    • NURBS Surface; CV Surface
    • Dynamics Objects; Spring
    • Dynamics Objects; Damper
    Lights and Cameras
    • Intro
    • Omni
    • Target Spot
    • Target Direct
    • Free Spot
    • Free Direct
    • Target Cameras
    • Free Cameras
    Helpers
    • Intro
    • Dummy
    • Point
    • Grid
    • Tape
    • BoxGizmo
    • SphereGizmo
    • CylGizmo
    • VRML97 Helpers
    Space Warps
    • Intro
    • Push
    • Vortex
    • PBomb
    • Gravity
    • Displace
    • Motor
    • Drag
    • Path Follow
    • Wind
    • Deflectors intro
    • POmniFlect
    • SOmniFlect
    • UOmniFlect
    • SDeflector
    • Deflector
    • UDeflector
    Space Warps Geometric-Deformable; Modifier-Based
    • Intro
    • Free-form Deformations Box
    • Free-form Deformations Cylinder
    • Wave
    • Bomb
    • Ripple
    • Conform
    • Intro to Modifier-Based Space Warps
    • Bend Space Warp
    • Taper Space Warp
    • Noise Space Warp
    • Twist Space Warp
    • Skew Space Warp
    • Stretch Space Warp
    Systems standard
    • Intro
    • Bones
    • Sunlight
    • Ring Array
    • Biped
    Basic Modifiers
    • Intro
    • Object Parameters
    • Object Modifier stack
    • Modifier Types
    • Parametric modifiers "Bend"
    • Parametric modifiers "Taper"
    • Parametric modifiers "twist"
    • Parametric modifiers "Noise"
    • Parametric modifiers "Stretch"
    • Parametric modifiers "Squeeze"
    • Parametric modifiers "Push"
    • Parametric modifiers "Relax"
    • Parametric modifiers "Ripple"
    • Parametric modifiers "Wave"
    • Parametric modifiers "Skew"
    • Parametric modifiers "Slice"
    • Parametric modifiers "Spherify"
    • Mesh Editing "Edit Mesh"
    • Mesh Editing "Tessellate"
    • Subdivision Surfaces "MeshSmooth"
    • Animation Modifiers "Melt"
    • Animation Modifiers "Flex"
    • UV Coordinate Modifiers "UVW Map"
    • Free Form Deformations "FFD(box) or FFD(cyl)"
    Hierarchy Panel
    • Intro
    • Hierarchy panel "Pivot button"
    • Hierarchy panel "Link Info button"
    • Hierarchy panel "IK button"
    Motion Panel
    • Intro
    • Motion Panel "Parameters"
    • Motion Panel "Trajectories"
    Utilities Rollout
    • Intro
    • Utilities Rollout "Asset Browser Button"
    • Utilities rollout "Collapse Button"
    • Utilities rollout "Color Clipboard Button"
    • Utilities rollout "Polygon Counter"
    First Tutorial - Basic Modeling; Material; Render and Animation
    • Intro
    • Basic Modeling Using Standard Primitives
    • Continuation of Basic Modeling Using Standard Primitives
    • Continuation of Basic Modeling Using Standard Primitives
    • Grouping Standard Primitives
    • Basic Materials
    • Basic Rendering Environment
    • Basic the Rendering Tool
    • Basic Modeling Using Standard Primitives to be Animated
    • Basic Animation Using Key Frame Animation
    Second Tutorial - Intermediate Modeling; Material; Render and Animation
    • Intro
    • Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
    • Adding a Meshsmooth Modifier
    • Adding Standard Primitives for Compound Modeling
    • Intermediate Materials
    • Adding Boolean's to the Standard Primitives
    • Putting Scenes Together
    • Animating Modifiers
    • Basic of Track View
    3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
    • Intro
    • Modeling with Splines
    • Using the Modifier; Lathe
    • Raytraced Materials
    • Modeling with the Lofts
    • Using Primitives to Finish Off
    • Sub-object Modeling
    • Sub-object Materials
    • Intro to Space Warp Animation
    • Putting Scenes Together
    • Adding a Bomb Spacewarp
    • Setting the Start Frame for the Bomb Spacewarp
    • Setting the Render Scene for Outputting to a AVI
    • Animating and Rendering a Particle System
    Fourth Tutorial - Material Mapping
    • Intro to Basic Material Mapping Coordinates and Lighting
    • Basic Planar Mapping Coordinates
    • Basic Cylindrical Mapping Coordinates
    • Basic Spherical Mapping Coordinates
    • Basic Box Mapping Coordinates
    • Basic Lighting Intro
    • Using Target Spot Lights
    • Using Omni Lights and the ActiveShader

    3D Studio Max 4 Course Details

    3D Studio Max 4 Training Course
    Author: Adam Beare
    All Training Videos by author
    Duration: 7 Hours
    No. of movies 289
    Later - Releated Titles
    3D Studio Max 8 Training Videos

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