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Intro to 3ds max 4
- Intro Demo
- Brief Overview of max 4 Demo
- What's new in max 4? Demo
Getting Started
- System Requirements Demo
- Video Settings Demo
- Starting max4 for the 1st Time Demo
- Basic Preference Demo
- Getting to Know max Interface Demo
- Getting to Know Viewports Demo
- Starting a New File Demo
- Adding and Removing Data Demo
- Changing Base Parameters of Objects Demo
- Methods of Place and Selecting Objects in max4 Demo
- Advanced Selection of Objects Demo
- Selection by Name Demo
Pop Menus
- Pop Menu File Demo
- Pop Menu Edit Demo
- Pop Menu Tools Demo
- Pop Menu Group Demo
- Pop Menu Views Demo
- Pop Menu Create Demo
- Pop Menu Modifiers Demo
- Pop Menu Animation Demo
- Pop Menu Graph Editors Demo
- Pop Menu Rendering Demo
- Pop Menu Customize Demo
- Pop Menu Help Demo
Main Tool Bar
- Main Tool Bar
- Tool Bar Undo and Redo
- Select and Link
- Unlink Selected
- Bind to Space Warp
- Select Object
- Region Select - Tools
- Selection Filter List
- Select by Name
- Select and Move
- Select and Rotate
- Select and Uniform Scale
- Select and Manipulate
- Reference Coordinate System
- Use Pivot Point Center
- Restrict X;Y;Z;XY;WZ;YZ
- Mirror
- Spacing Tool
- Array
- Snapshot
- Align to View
- Align
- Normal Align
- Place Highlights
- Align to Camera
- Named Selection Sets List
- Track View
- Schematic View
- Render Scene
- Quick Render (Production)
- Quick Render (Draft)
- Quick Render (ActiveShade)
- Render Type
- Render Last
Command Panel
- Intro
- Create Panel
- Modify Panel
- Hierarchy Panel
- Motion Panel
- Motion Panel
- Display Panel
- Utilities Panel
Viewport Controls
- Intro
- Smooth and Highlight
- Min/Max Toggle
- Zoom
- Region Zoom
- Pan
- Arc Rotate
- Arc Rotate on Selection/Arc Rotate Sub-Object
- Zoom Extents
- Zoom Extents All
- Zoom Extents Selected/Zoom Extents All Selected
- Zoom All
- Views
- Grid
- Degradation Override
Animation Controls
- Intro
- Play/Stop
- Go To Start - Go To End
- Previous Frame - Next Frame
- Animate
- Time Configuration
- Key Mode
Status Bar Controls
- Intro & 2D Snap; 2.5D Snap; 3D Snap
- Angle Snap
- Percent Snap
- Spinner Snap
- Selection Lock Toggle
- Coordinate Display
- Status Typin
Modeling Using Geometry Standard Primitives
- Intro
- Box
- Sphere
- Cylinder
- Torus
- Teapot
- Cone
- GeoSphere
- Tube
- Pyramid
- Plane
- Creation Method
Modeling using Geometry Extended primitives
- Intro
- Hedra
- Chamfer Box
- OilTank
- Spindle
- Gengon
- RingWave
- Hose
- Torus Knot
- Chamfer Cylinder
- Capsule
- L-Ext
- C-Ext
- Prism
Modeling Using Shapes Splines
- Intro
- Line
- Circle
- Arc
- NGon
- Text
- Section
- Rectangle
- Ellipse
- Donut
- Star
- NURBS Curves; Point Curve
- NURBS Curves; CV Curve
Modeling Using Geometry Compound Objects
- Intro
- Boolean
- Connect
- Scatter
- Mesher
- Terrain
- ShapeMerge
- Conform
- Morph
Geometry Particle Systems
- Intro
- Spray
- Super Spray
- Parray
- Snow
- Blizzard
- PCloud
Geometry Patch; Nurbs; Dynamics
- Intro
- Quad Patch
- Tri Patch
- NURBS Surface; Point Surface
- NURBS Surface; CV Surface
- Dynamics Objects; Spring
- Dynamics Objects; Damper
Lights and Cameras
- Intro
- Omni
- Target Spot
- Target Direct
- Free Spot
- Free Direct
- Target Cameras
- Free Cameras
Helpers
- Intro
- Dummy
- Point
- Grid
- Tape
- BoxGizmo
- SphereGizmo
- CylGizmo
- VRML97 Helpers
Space Warps
- Intro
- Push
- Vortex
- PBomb
- Gravity
- Displace
- Motor
- Drag
- Path Follow
- Wind
- Deflectors intro
- POmniFlect
- SOmniFlect
- UOmniFlect
- SDeflector
- Deflector
- UDeflector
Space Warps Geometric-Deformable; Modifier-Based
- Intro
- Free-form Deformations Box
- Free-form Deformations Cylinder
- Wave
- Bomb
- Ripple
- Conform
- Intro to Modifier-Based Space Warps
- Bend Space Warp
- Taper Space Warp
- Noise Space Warp
- Twist Space Warp
- Skew Space Warp
- Stretch Space Warp
Systems standard
- Intro
- Bones
- Sunlight
- Ring Array
- Biped
Basic Modifiers
- Intro
- Object Parameters
- Object Modifier stack
- Modifier Types
- Parametric modifiers "Bend"
- Parametric modifiers "Taper"
- Parametric modifiers "twist"
- Parametric modifiers "Noise"
- Parametric modifiers "Stretch"
- Parametric modifiers "Squeeze"
- Parametric modifiers "Push"
- Parametric modifiers "Relax"
- Parametric modifiers "Ripple"
- Parametric modifiers "Wave"
- Parametric modifiers "Skew"
- Parametric modifiers "Slice"
- Parametric modifiers "Spherify"
- Mesh Editing "Edit Mesh"
- Mesh Editing "Tessellate"
- Subdivision Surfaces "MeshSmooth"
- Animation Modifiers "Melt"
- Animation Modifiers "Flex"
- UV Coordinate Modifiers "UVW Map"
- Free Form Deformations "FFD(box) or FFD(cyl)"
Hierarchy Panel
- Intro
- Hierarchy panel "Pivot button"
- Hierarchy panel "Link Info button"
- Hierarchy panel "IK button"
Motion Panel
- Intro
- Motion Panel "Parameters"
- Motion Panel "Trajectories"
Utilities Rollout
- Intro
- Utilities Rollout "Asset Browser Button"
- Utilities rollout "Collapse Button"
- Utilities rollout "Color Clipboard Button"
- Utilities rollout "Polygon Counter"
First Tutorial - Basic Modeling; Material; Render and Animation
- Intro
- Basic Modeling Using Standard Primitives
- Continuation of Basic Modeling Using Standard Primitives
- Continuation of Basic Modeling Using Standard Primitives
- Grouping Standard Primitives
- Basic Materials
- Basic Rendering Environment
- Basic the Rendering Tool
- Basic Modeling Using Standard Primitives to be Animated
- Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation
- Intro
- Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
- Adding a Meshsmooth Modifier
- Adding Standard Primitives for Compound Modeling
- Intermediate Materials
- Adding Boolean's to the Standard Primitives
- Putting Scenes Together
- Animating Modifiers
- Basic of Track View
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
- Intro
- Modeling with Splines
- Using the Modifier; Lathe
- Raytraced Materials
- Modeling with the Lofts
- Using Primitives to Finish Off
- Sub-object Modeling
- Sub-object Materials
- Intro to Space Warp Animation
- Putting Scenes Together
- Adding a Bomb Spacewarp
- Setting the Start Frame for the Bomb Spacewarp
- Setting the Render Scene for Outputting to a AVI
- Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping
- Intro to Basic Material Mapping Coordinates and Lighting
- Basic Planar Mapping Coordinates
- Basic Cylindrical Mapping Coordinates
- Basic Spherical Mapping Coordinates
- Basic Box Mapping Coordinates
- Basic Lighting Intro
- Using Target Spot Lights
- Using Omni Lights and the ActiveShader
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