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Topics covered on this tutorial include:
Introduction
Getting Started
Working with 3D Objects
Using 2D Shapes to Make 3D Objects
  • 2D Shapes pt. 1
  • 2D Shapes pt. 2
  • Rendering and Interpolation
  • NURBS Curves
  • Creating Lofts
  • Modifying Lofts
  • Using Deformation Curves
Working with Precision
  • Units and Grids
  • Using Snaps
  • Using Keyboard Entry
  • Using Helper Objects
  • Using the Align Tool
  • Controlling with Normals
Surface Modeling
  • Introduction to Mesh and Poly
  • Introduction to Patch and Nurbs
  • Editable Mesh pt. 1
  • Editable Mesh pt. 2
  • Editable Poly
  • Editable Patch pt. 1
  • Editable Patch pt. 2
  • NURBS (surfaces)(converting to NURBS)
  • NURBS (curve-based)
Rendering
  • Rendering Basics
  • Rendering Parameters
Painting Your World with Materials and Maps
  • Introduction to Materials and Maps
  • Applying Materials/Hierarchical Materials
  • Applying Materials Directly to Sub-Objects
  • Introduction to the Maps Rollout
  • Applying Materials to Sub-Objects
  • Saving/Retrieving Materials
  • Creating Mapped Materials
  • Maps on Sub-Objects/Coordinates Rollout
  • Coordinates Rollout/Angle/Blur
  • The Ink'N'Paint Material
Animation - Introduction
  • Animation: Auto Key
  • Animation: Set Key
Basic Cameras and Lights
  • Standard Cameras
  • Camera Controls
  • Standard Lights: Target/Free Lights
  • Target/Free Light Controls
  • Omni and Skylight
  • Aligning Cameras/Lights
  • Advanced Lighting: Daylight/Radiosity pt. 1
  • Advanced Lighting: Daylight/Radiosity pt. 2
Atmospheric Effects
  • Fire Effect
  • Volume Fog
  • Fog
  • Volume Light
Animation
  • Linking and Hierarchies
  • Pivot Points
  • Schematic View
  • Viewing an Animation
  • Previewing Animation
  • Inverse Kinematics: Basics
  • Inverse Kinematics: Motion/Hierarchy Panels
  • Bones and Skin: Creating/Adding Bones
  • Bones and Skin: Adjusting Envelopes
  • Bones and Skin: Testing/Fine Adjustments
Animation - Motion Controllers
  • Motion Controllers: Introduction
  • Trajectories/Linear Position/Path Controller
  • Track View: Curve Editor pt. 1
  • Track View: Curve Editor pt. 2
  • Track View: Dope Sheet
Special Effects
  • Particle Systems: Basics and Presets
  • SuperSpray Particle System pt. 1
  • SuperSpray Particle System pt. 2
  • Space Warps: Overview/Creating
  • Space Warps: Binding Objects
  • Dynamics: Bouncing a Sphere
  • PDeflector: Bouncing Particles
  • Reactor pt. 1
  • Reactor pt. 2
  • Reactor pt. 3
  • Creating a Morph Compund Object
  • Working with a Morph Compound Object
  • Morphing: the Morpher Modifier
  • Video Post
Plug-Ins and Complementary Software
  • Character Studio: Creating and Posing
  • Character Studio: Animation
  • Discreet Certified Plug-Ins
  • Other 3rd Party Plug-Ins
  • Poser and 3ds max: Creating Morph Targets
  • Poser and 3ds max: Importing into 3ds max
  • Poser and 3ds max: Poser Materials pt. 1
  • Poser and 3ds max: Poser Materials pt. 2
  • Poser and 3ds max: Morphing in max
  • Rhino NURBS : Introduction
  • Rhino NURBS: Creating in Rhino
  • Rhino NURBS: Importing into max
Credits
  • About the Author

3D Studio Max 5 Video

Title 3D Studio Max 5 Training Course
Duration 9 hours
Number of Movies 117
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