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Introduction
Getting Started
Working With Objects
Selecting Objects
- Selecting Objects Pt.1
- Selecting Objects Pt.2
- Named Selections: Renaming
- Selecting Objects: Conclusion
Modifying Objects
- Modifying Geometry/Modifiers Pt.1
- Modifying Geometry/Modifiers Pt.2
- Modifying Geometry/Modifiers Pt.3
- Modifiers and Parameters Pt.1
- Modifiers and Parameters Pt.2
- Modifiers and Parameters Pt.3
- Transforms: Move, Rotate
- Transforms: Scale, Squash
- Numeric Transforms: Move
- Numeric Transforms: Move, Scale
- Transforms vs. Modifiers
- Cloning Pt.1
- Cloning Pt.2
Rendering
- Rendering Basics
- Rendering Options
- The Mental Ray Renderer
Groups and Layers
- Grouping Objects
- Organizing Objects in Layers
Using 2D Shapes To Make 3D Objects
- 2D Shapes Pt.1
- 2D Shapes Pt.2
- NURBS Curves
- Lofted Objects: Creating
- Lofted Objects: Modifying
- Using Deformation Curves
Working With Precision
- Units and Grids
- Using Snaps
- Using Keyboard Entry
- Using Helper Objects
- Using the Align Tool
- Normals
Surface Modeling
- Introduction to Mesh and Poly
- Introduction to Patch and Nurbs
- Editable Mesh Pt.1
- Editable Mesh Pt.2
- Editable Poly
- Editable Patch Pt.1
- Editable Patch Pt.2
- NURBS surface, converting to NURBS
- NURBS, curve-based
Materials And Maps
- Introduction to Materials and Maps
- Materials, Tiling
- Opacity, Materials on Sub-Objects
- Introduction to the Maps Rollout
- Multi/Sub-Object Materials
- Material Libraries
- Creating Mapped Materials
- Maps on Sub-Objects
- The Coordinates Rollout
- The Ink'N'Paint Material
- Vertex Paint
- The Unwrap UVW Modifier
Animation - Introduction
- Animation: Auto Key
- Animation: Set Key
Basic Cameras And Lights
- Standard Cameras
- Camera Controls
- Standard Target and Free Lights
- Target and Free Light Controls
- Omni and Skylight
- Aligning Cameras and Lights
- Advanced Lighting Pt.1
- Advanced Lighting Pt.2
Atmospheric Effects
- Fire Effect
- Volume Fog
- Fog
- Volume Light
Animation
- Linking and Hierarchies
- Pivot Points
- Schematic View
- Viewing an Animation
- Previewing Animation
- Inverse Kinematics Pt.1
- Inverse Kinematics Pt.2
- Bones and Skin: Creating
- Bones and Skin: Adjusting
Animation - Motion Controllers
- Motion Controllers: Introduction
- Trajectories
- Track View: Curve Editor Pt.1
- Track View: Curve Editor Pt.2
- Track View: Dope Sheet
Special Effects
- Particle Systems: Basics, Presets
- SuperSpray Particle System Pt.1
- SuperSpray Particle System Pt.2
- Particle Flow
- Space Warps: Overview and Creating
- Space Warps: Binding Objects
- Dynamics: Bouncing a Sphere
- PDeflector: Bouncing icles
- Reactor: Setup, SoftBody, Cloth
- Reactor: Collections, Fasten Cloth
- Reactor: Constraints
- Reactor: Error Checking, Viewing
- Morphing Pt.1
- Morphing Pt.2
- Morphing Pt.3
- Video Post
Plug-Ins And Complementary Software
- Discreet Certified Plug-Ins
- Other 3rd Party Plug-Ins
- Poser and BodyBuilder
Credits
- About this Author
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