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Topics covered on this course include:
Introduction and Setting Up
MAXScript--Basics
MAXScript--Creating Objects
MAXScript--Reserved-Names-Strings
  • Reserved Words
  • Names and Naming Rules
  • Strings
MAXScript--Transforming Objects
  • Move
  • 3D Vectors
  • Scale
  • Rotate Pt.1
  • Rotate Pt.2
  • Coordsys
MAXScript--Running Scripts
  • Enter-Shift Enter
  • Drag and Drop to Toolbar
  • Save-Run Script-Hair and Fur
  • Evaluate All-Hair and Fur
  • Startup Directory
  • Include
MAXScript--Conditionals-Loops
  • If-Else
  • For-In
  • For-In Loop Using a Range
  • Do While
  • Case
MAXScript--Source Code Layout
  • Expressions-Basics
  • Multi-Line Statements
  • Comments
  • Indentation/Tabs
MAXScript--Collections
  • Built-in Sets Pt.1
  • Built-in Sets Pt.2
  • Arrays
  • Wild-Card Pathname Selection
  • Mapping-NoMap
MAXScript--UI Scripting
  • Creating a Rollout/Dialog Pt.1
  • Creating a Rollout/Dialog Pt.2
  • Rollout UI Control Types
  • ResetMaxFile
  • Creating a Rollout Floater Pt.1
  • Creating a Rollout Floater Pt.2
  • The Visual MAXScript Editor
MAXScript--Architecture
  • Undefined
  • Expressions-Order of Evaluation
  • Code Blocks
  • Functions
  • Interfaces
  • Scope Introduction
  • Nested Scopes
  • Local and Global Variables
MAXScript--Scripting Animation
  • Animate On and At Time
  • Specifying Time Pt.1
  • Specifying Time Pt.2
  • Scope and Nesting for Time Contexts
  • Controllers and Keys Pt.1
  • Controllers and Keys Pt.2
  • Creating and Manipulating Modifiers
  • Scripted Custom Attributes
Character Studio--Biped
  • Creating and Editing a Biped
  • Figure Mode and Figure Files Pt.1
  • Figure Mode and Figure Files Pt.1
  • Footstep Mode and BIP Files Pt.1
  • Footstep Mode and BIP Files Pt.2
  • Track View-List Controllers
  • Editing Footsteps in Track View
  • Extracting Footsteps from BIP Files
  • Intro to MAXScript for the Biped
  • Freeform Animation
  • Biped Layers
  • Biped Dynamics and Spline Dynamics
  • Motion Flow Mode
  • Mixer Mode and Motion Mixer
  • Pelvis as Ball Joint
  • Bone Twist Controls Pt.1
  • Bone Twist Controls Pt.2
  • Bone Twist Controls Pt.3
  • Twist Poses Pt.1
  • Twist Poses Pt.2
  • Twist Poses Pt.3
  • Using Filmbox .fbx Files
Character Studio--Skin and Physique
  • Skin and Physique-Introduction
  • Skin
  • Physique Pt.1
  • Physique Pt.2
  • Adjusting Biped to Mesh Pt.1
  • Adjusting Biped to Mesh Pt.2
  • Physique and Skin MAXScript Support
  • Adding Nullhelper to Biped
  • Skin MAXScript Example
  • Weight Tool
Character Studio--Biped Animation
  • Animation Workbench- 3 DOF Rotations
  • Workbench-Track View Synchronization
  • IK Blend and Join to Prev IK Key Pt.1
  • IK Blend and Join to Prev IK Key Pt.2
  • Presets Pt.1
  • Presets Pt.2
  • Pivots Pt.1
  • Pivots Pt.2
  • Planting to a Moving Object
  • Biped Trajectories
  • Rubber Band Mode
  • Squash and Stretch w/ List Controllers Pt.1
  • Squash and Stretch w/ List Controllers Pt.2
  • Bend Links-Smooth Twist
  • Layer Retargeting
Character Studio--Motion Flow
  • Creating keyframes From Motion Flow
  • Saving and Loading Motion Flow animation
  • Shared Motion Flow
  • Positioning and Reorienting-Move All
  • Retargeting - XAF File
Character Studio--Motion Mixer
  • Creating a Mixdown
  • Saving and Loading a .mix File
  • Creating a Loopable Clip and Tiling
  • Stretching and Trimming Clips
  • Combining Clips and Filtering
  • Mute and Solo Trackgroup
  • Moving Transition Brackets
  • Weighting
  • Timewarp
Garment Maker and Cloth
  • Introduction to Garment Maker and Cloth
  • Loading and Scaling Reference Art
  • Making Panels Pt.1
  • Making Panels Pt.2
  • Garment Maker-Arranging Panels
  • Garment Maker-Creating Seams
  • Cloth Modifier-Simulate Local Pt.1
  • Cloth Modifier-Simulate Local Pt.2
  • Cloth-Animate and Simulate
  • Skin the Biped-Preliminaries
  • Cloth-Skin the Biped Pt.1
  • Cloth-Skin the Biped Pt.2
  • Cloth-Simulate Local
  • Cloth-Group-Surface Constraint
  • Cloth-Fixup and Re-simulate
  • Local Resimulate with Constraints
  • MAXScript-Local Cloth Resimulation
  • Cape-Garment Maker
  • Cape-cloth-Create Keys
  • Cape-Simulate-Weld Mesh
  • Cloth-group-Surface Constrain hood
  • Cloth-Node Constraint-Script Controller Pt.1
  • Cloth-Node Constraint-Script Controller Pt.2
  • Cloth-Final Cape Implementation Pt.1
  • Cloth-Final Cape Implementation Pt.2
  • Cloth-More MAXScript Pt.1
  • Cloth-More MAXScript Pt.2
  • Cloth-More MAXScript Pt.3
Hair and Fur
  • Hair and Fur-Basics
  • Hair-Cut Length and Scale
  • Hair-Lighting
  • Hair-Styling-Holding a Style Pt.1
  • Hair-Styling-Holding a Style Pt.2
  • Hair-Styling
Mapping
  • Pelt Mapping-Intro
  • Pelt Mapping-Create Irregular Object
  • Pelt Mapping-Check Material IDs
  • Pelt Mapping-Quick Start
  • Pelt Mapping-Create Seams
  • Pelt Mapping-Render UV Template
  • Pelt Mapping-Edit UVWs
  • Pelt Mapping-Further Study
  • Real World Mapping
Summing Up
  • Wrap Up
Credits
  • About the Author

3D Studio Max 8 Course Details

3D Studio Max 8 Training Course
Author: Michael Green
Other Training by author
Duration: 12 Hours
No. of movies 140

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