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Introduction and Setting Up
- About Max 8 and This Course Demo
- New in Max 8 Pt.1 Demo
- New in Max 8 Pt.2 Demo
MAXScript--Basics
- What is MAXScript? Demo
- The MAXScript Menu Demo
- The MAXScript Listener and Mini-Listener Demo
- MAXScript Help Demo
- Syntax Rules in Help Files Demo
- Characters with Special Meanings Demo
- Introduction to Variables Demo
- the MAXScript Debugger Pt.1 Demo
- the MAXScript Debugger Pt.2 Demo
MAXScript--Creating Objects
- Constructors-Classes-Parameters Demo
- Creating Geometry Demo
- Sphere-WireColor-Pos-Name-Radius Demo
- Creating Shapes-Circle Demo
- Creating Shapes-Line-Matrix3 Demo
- Creating Modifiers Demo
- Creating Controllers Demo
- Creating Materials Demo
- Creating Lights Demo
- Copy Cloning Demo
- Positional and Keyword Parameters Demo
MAXScript--Reserved-Names-Strings
- Reserved Words
- Names and Naming Rules
- Strings
MAXScript--Transforming Objects
- Move
- 3D Vectors
- Scale
- Rotate Pt.1
- Rotate Pt.2
- Coordsys
MAXScript--Running Scripts
- Enter-Shift Enter
- Drag and Drop to Toolbar
- Save-Run Script-Hair and Fur
- Evaluate All-Hair and Fur
- Startup Directory
- Include
MAXScript--Conditionals-Loops
- If-Else
- For-In
- For-In Loop Using a Range
- Do While
- Case
MAXScript--Source Code Layout
- Expressions-Basics
- Multi-Line Statements
- Comments
- Indentation/Tabs
MAXScript--Collections
- Built-in Sets Pt.1
- Built-in Sets Pt.2
- Arrays
- Wild-Card Pathname Selection
- Mapping-NoMap
MAXScript--UI Scripting
- Creating a Rollout/Dialog Pt.1
- Creating a Rollout/Dialog Pt.2
- Rollout UI Control Types
- ResetMaxFile
- Creating a Rollout Floater Pt.1
- Creating a Rollout Floater Pt.2
- The Visual MAXScript Editor
MAXScript--Architecture
- Undefined
- Expressions-Order of Evaluation
- Code Blocks
- Functions
- Interfaces
- Scope Introduction
- Nested Scopes
- Local and Global Variables
MAXScript--Scripting Animation
- Animate On and At Time
- Specifying Time Pt.1
- Specifying Time Pt.2
- Scope and Nesting for Time Contexts
- Controllers and Keys Pt.1
- Controllers and Keys Pt.2
- Creating and Manipulating Modifiers
- Scripted Custom Attributes
Character Studio--Biped
- Creating and Editing a Biped
- Figure Mode and Figure Files Pt.1
- Figure Mode and Figure Files Pt.1
- Footstep Mode and BIP Files Pt.1
- Footstep Mode and BIP Files Pt.2
- Track View-List Controllers
- Editing Footsteps in Track View
- Extracting Footsteps from BIP Files
- Intro to MAXScript for the Biped
- Freeform Animation
- Biped Layers
- Biped Dynamics and Spline Dynamics
- Motion Flow Mode
- Mixer Mode and Motion Mixer
- Pelvis as Ball Joint
- Bone Twist Controls Pt.1
- Bone Twist Controls Pt.2
- Bone Twist Controls Pt.3
- Twist Poses Pt.1
- Twist Poses Pt.2
- Twist Poses Pt.3
- Using Filmbox .fbx Files
Character Studio--Skin and Physique
- Skin and Physique-Introduction
- Skin
- Physique Pt.1
- Physique Pt.2
- Adjusting Biped to Mesh Pt.1
- Adjusting Biped to Mesh Pt.2
- Physique and Skin MAXScript Support
- Adding Nullhelper to Biped
- Skin MAXScript Example
- Weight Tool
Character Studio--Biped Animation
- Animation Workbench- 3 DOF Rotations
- Workbench-Track View Synchronization
- IK Blend and Join to Prev IK Key Pt.1
- IK Blend and Join to Prev IK Key Pt.2
- Presets Pt.1
- Presets Pt.2
- Pivots Pt.1
- Pivots Pt.2
- Planting to a Moving Object
- Biped Trajectories
- Rubber Band Mode
- Squash and Stretch w/ List Controllers Pt.1
- Squash and Stretch w/ List Controllers Pt.2
- Bend Links-Smooth Twist
- Layer Retargeting
Character Studio--Motion Flow
- Creating keyframes From Motion Flow
- Saving and Loading Motion Flow animation
- Shared Motion Flow
- Positioning and Reorienting-Move All
- Retargeting - XAF File
Character Studio--Motion Mixer
- Creating a Mixdown
- Saving and Loading a .mix File
- Creating a Loopable Clip and Tiling
- Stretching and Trimming Clips
- Combining Clips and Filtering
- Mute and Solo Trackgroup
- Moving Transition Brackets
- Weighting
- Timewarp
Garment Maker and Cloth
- Introduction to Garment Maker and Cloth
- Loading and Scaling Reference Art
- Making Panels Pt.1
- Making Panels Pt.2
- Garment Maker-Arranging Panels
- Garment Maker-Creating Seams
- Cloth Modifier-Simulate Local Pt.1
- Cloth Modifier-Simulate Local Pt.2
- Cloth-Animate and Simulate
- Skin the Biped-Preliminaries
- Cloth-Skin the Biped Pt.1
- Cloth-Skin the Biped Pt.2
- Cloth-Simulate Local
- Cloth-Group-Surface Constraint
- Cloth-Fixup and Re-simulate
- Local Resimulate with Constraints
- MAXScript-Local Cloth Resimulation
- Cape-Garment Maker
- Cape-cloth-Create Keys
- Cape-Simulate-Weld Mesh
- Cloth-group-Surface Constrain hood
- Cloth-Node Constraint-Script Controller Pt.1
- Cloth-Node Constraint-Script Controller Pt.2
- Cloth-Final Cape Implementation Pt.1
- Cloth-Final Cape Implementation Pt.2
- Cloth-More MAXScript Pt.1
- Cloth-More MAXScript Pt.2
- Cloth-More MAXScript Pt.3
Hair and Fur
- Hair and Fur-Basics
- Hair-Cut Length and Scale
- Hair-Lighting
- Hair-Styling-Holding a Style Pt.1
- Hair-Styling-Holding a Style Pt.2
- Hair-Styling
Mapping
- Pelt Mapping-Intro
- Pelt Mapping-Create Irregular Object
- Pelt Mapping-Check Material IDs
- Pelt Mapping-Quick Start
- Pelt Mapping-Create Seams
- Pelt Mapping-Render UV Template
- Pelt Mapping-Edit UVWs
- Pelt Mapping-Further Study
- Real World Mapping
Summing Up
- Wrap Up
Credits
- About the Author
After you have completed a tutorial, a
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