Macromedia Flash ActionScripting 2 OOP Tutorial Try for FREE
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Getting Started
- What You Should Know Demo
- ActionScript 2 & Flash Player Demo
- Overview Demo
- How to Do These Tutorials Demo
Introduction To OOP
- Object-Oriented Programming Demo
- The Object Demo
- The Class Pt.1 Demo
- The Class Pt.2 Demo
- Instantiation Demo
- Determining an Object's Class Demo
- Creating Custom Classes Demo
Creating Classes & Class Hierarchies
- Classpath/Packages/Import Pt.1 Demo
- Classpath/Packages/Import Pt.2 Demo
- Code-Sharing - Composition Pt.1 Demo
- Code-Sharing - Composition Pt.2 Demo
- Code-Sharing - Inheritance Pt.1 Demo
- Code-Sharing - Inheritance Pt.2 Demo
- A Star is Born Pt.1 Demo
- A Star is Born Pt.2 Demo
- A Star is Born Pt.3 Demo
- A Star is Born Pt.4 Demo
- A Star is Born - Further Study Demo
- The Call Stack Demo
Maintaining & Extending Classes
- Introduction
- Building Class Hierarchies
- The PersistentShape Class Pt.1
- The PersistentShape Class Pt.2
- The PersistentShape Class Pt.3
- Abstract Methods/Static Members/Hierarchies
- Classes as Contracts/Override/Polymorphism
- Reusing Base Class Behaviors with Super
- Overloading Not Allowed
- Guidelines for Class Derivation
- Dynamic Classes Pt.1
- Dynamic Classes Pt.2
- Interfaces
- Static Members Stick Together
Information Hiding
- Introduction Pt.1
- Introduction Pt.2
- Implicit get & set Methods
- Overriding Implicit get & set Methods
- Creating Read-Only Properties Pt.1
- Creating Read-Only Properties Pt.2
- Creating Read-Only Properties Pt.3
- Creating Read-Only Properties Pt.4
- Do It Once
Prototype & Instance Members
- Prototype Members Pt.1
- Prototype Members Pt.2
- Prototype Members Pt.3
- Identifying a Local Property
- Identifying an Object Prototype
- Prototype Members for Built-in Classes
- You Cannot Delete get/set Properties Pt.1
- You Cannot Delete get/set Properties Pt.2
- You Cannot Delete get/set Properties Pt.3
- Why You Cannot Delete get/set Properties
Assigning Class In The Library
- Classpath Revisited
- Introduction Pt.1
- Introduction Pt.2
- Assigning Class with the Linkage Pt.1
- Assigning Class with the Linkage Pt.2
- Debugging Techniques Pt.1
- Debugging Techniques Pt.2
- Debugging Techniques Pt.3
- Assigning Class with Component Definition
Events & Listeners
- Introduction
- AsBroadcaster Pt.1
- AsBroadcaster Pt.2
- AsBroadcaster Pt.3
- AsBroadcaster Pt.4
- AsBroadcaster Pt.5
- AsBroadcaster Pt.6
- AsBroadcaster Pt.7
- Debugging with Codeless FLAs
- EventDispatcher Pt.1
- EventDispatcher Pt.2
- EventDispatcher Pt.3
- EventDispatcher Pt.4
- Storing Component Class Files
- Library Naming Conflicts
- CreateClassObject() Pt.1
- CreateClassObject() Pt.2
- CreateClassObject() Pt.3
- CreateClassObject() Pt.4
- CreateClassObject() Pt.5
Mix-Ins
- Introduction
- Icecream/Sprinkles/Almonds with Inheritance
- Icecream/Sprinkles/Almonds with Mix-Ins Pt.1
- Icecream/Sprinkles/Almonds with Mix-Ins Pt.2
- UIObjectExtensions.as
- UIEventDispatcher.as/EventDispatcher.as
- TreeDataProvider.as/Tree.as
- Lights/Camera/ActionScript Pt.1
- Lights/Camera/ActionScript Pt.2
- Lights/Camera/ActionScript Pt.3
- Lights/Camera/ActionScript Pt.4
- Lights/Camera/ActionScript Pt.5
- Lights/Camera/ActionScript Pt.6
- Lights/Camera/ActionScript Pt.7
- Lights/Camera/ActionScript Pt.8
- Lights/Camera/ActionScript Pt.9
- Lights/Camera/ActionScript Pt.10
- Lights/Camera/ActionScript Pt.11
- When to Use Mix-Ins
- Using #include Instead of Mix-Ins
- The MovieClip._alpha property
Bonus Sample Application
- Nasty Pt.1
- Nasty Pt.2
- Nasty Pt.3
- Nasty Pt.4
Wrapping Up
- Where to Go From Here
Credits
- About the Author
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