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Topics covered on this course include:
Introduction
The Interface
Drawing 2D Shapes
Drawing, Viewing & Rendering 3D Objects
  • 3D Extrusions
  • 3D Extrusions Converged (to a Point)
  • 3D Enclosures
  • Heights of Objects
  • Plotting & Rendering Objects
  • Types of Facetted Objects Generated by formZ
Generating 3D Primitives
  • Generating a Primitive Cube
  • Generating Cones & Cylinders
  • Generating Spheres
  • Generating Tori
  • How the Analytic Primitives are Displayed
  • Generating Spherical Objects
Picking Objects
  • Picking & Unpicking Objects
  • The Topological Levels
  • Prepicking & Postpicking
Moving, Rotating, Sizing & Mirroring Objects
  • Moving Objects
  • Reading 3D Space
  • Moving Entities at Different Topological Levels
  • Rotating Objects
  • Resizing (Scaling) Objects
  • Mirror Objects
  • Copying Objects
  • Numerically Defined Transformations
Derivative Objects
  • Derivative 3D Objects
  • Ghosted Objects
  • Derivative Objects from Parts of Other Objects
  • Derivative Objects from Complete Objects
  • Derivative Surface Objects
  • Parallel Objects
  • Unfolding Objects
Terrain Models
  • Meshed Terrain Model
  • Stepped Terrain Model
  • Triangulated Contour Model
Objects of Revolution
  • Lathed Objects
  • Helixes
Stairs
  • Spiral Stairs
  • Stairs from Paths
  • Stairs from Contour Lines
Sweeps Along Paths
  • Axial Sweeps
  • Two Source Sweeps
  • Two Path Sweeps
  • Boundary Sweeps
  • Sweeps Along Faces of Objects
Skinning
  • Skins Along Paths
  • Generating Nurbz from Skins
  • Cross Skinning
Meshes
  • Plain Meshes
  • Smooth Meshes
  • Reducing the Resolution of Meshes
Deformations
  • Profiles & Mesh Movement
  • Point Disturbances
  • Object deformation
Rounding Objects
  • Plain Rounding
  • Controlled Rounding
Curved Line Meshes
  • Controlled Curves
  • Controlled Meshes
  • Nurbz Meshes
Patches
  • Deriving Patches
  • Growing, Stitching & Attaching Patches
  • Dividing Patches
Metaformz
  • Generating & Evaluating Metaballs
  • Generating & Evaluating Metaformz
  • Modeling with Metaformz
Boolean, Trim & Stitch Operations
  • Union, Intersection & difference of 2D Shapes
  • Union, Intersection & difference of 3D Shapes
  • Objects Splitting Each Other
  • 2D Booleans for 3D Modeling
  • Trimming & Stitching
Sections of Objects & Contours
  • 2D Sections
  • 3D Sections
  • Deriving Contour Lines
Text
  • Placing & Editing Text
  • Text Along Path & Between Lines
  • Editing Text Control Lines
Symbols & Instances
  • Creating Symbol Definitions
  • Placing Symbols
Attaching
  • Attaching Objects
  • Point-to-Point Attachments
  • Segment-to-Segment Attachments
  • Face-to-Face Attachments
  • Setting the Justification Options
  • Object-to-Object Attachments
  • Attaching Surface Objects
Aligning & Distributing
  • Aligning & Distributing Options
Extending Segments to Surfaces
  • Extending Options
Placing Objects on Other Objects
  • Placing Options
Attributes, Layers & Querying
  • Coloring Objects & Their Faces
  • Placing Objects on Layers
  • Querying Objects & Their Parts
Insertions & Deletions
  • Inserting Outlines
  • Inserting faces & Volumes
  • Inserting Holes
  • Inserting Openings
  • Deleting Points, Segments, Outlines & Faces
Reference Planes & Their Palette
  • Defining Arbitrary Reference Planes
  • Switching Planes from the Palette
  • The Reference Plane Tools
Views & Their Palettes
  • Saving Custom Views
  • The Viewing Tools
Model Example - Three Story Building Frame
  • File Organization & Set-Up
  • Constructing Slab & Columns
  • Duplicating & Locating Slabs & Columns
  • Constructing & Duplicating Stairs
  • Visualizing the Model
Model Example - Site & Small Building
  • Creating Walls, Openings and Insertions
  • Creating the Roof
  • Creating the Site
  • Visualizing the Completed Project
Model Example - Sail Boat using Mesh Techniques
  • Creating the Hull
  • Creating the Mast & Sails
  • Merging Parts and Visualizing Project
Model Example - A Flower using NURBS
  • Creating the Exterior Pedals
  • Creating the Interior Pedals
  • Creating the Bud, Stem & Leaves
Model Example - Toy Duck using Cage & Patches
  • Creating the Cage
  • Editing the Cage
  • Refining the Cage Form
  • Converting the Cage to a Patch Object
  • Detaching a Piece of the Cage
Model Example - A Mousehead using Metaformz & Patches
  • Creating the Head using Metaformz
  • Creating the Ears using Patches
  • Creating the Nose
  • Creating the Eyes

auto*des*sys form*Z Course Details

auto*des*sys form*Z Training Course
Author: Prof William Fox
Other Training by author
Duration: 10 Hours
No. of movies 149

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