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Introducing Carrara
- Welcome to CarraraDemo
- New in Carrara 4Demo
- Navigating in 3D SpaceDemo
- Introducing the InterfaceDemo
- Introducing the RoomsDemo
Create Scenes and Animations
- Exploring the Workflow pt. 1Demo
- Exploring the Workflow pt. 2Demo
- Creating ImagesDemo
- Creating AnimationsDemo
- Planning Your ProjectDemo
- Exploring the Scene WizardDemo
Navigating the Workspace
- Exploring the InterfaceDemo
- Customizing the WorkspaceDemo
- Using Primitive ObjectsDemo
- Creating Text ObjectsDemo
- Importing 3D ModelsDemo
Managing Scene Elements
- Using the Properties Tray
- Using the Sequencer Tray
- Using the Browser Tray
- Using the Carrara Color Pickers pt. 1
- Using the Carrara Color Pickers pt. 2
- Setting Up a Scene pt. 1
- Setting Up a Scene pt. 2
- Moving Scene Elements
- Scaling Scene Elements
- Rotating Scene Elements
- Aligning Scene Objects
- Distributing and Spacing Objects
- Changing Your Viewpoint
- Working with Multiple Views
- Changing Preview Quality
- Modifying the Working Box
Using the Cameras
- Using the Director's Camera
- Using the Conical Camera
- Saving Camera Positions
- Using the Isometric Camera
- Using Multiple Cameras
Lighting Your Scene
- Setting Up Scene Lighting
- Setting Light Properties
- Aiming Lights
- Using the Bulb Light
- Using the Spot Light
- Using the Distant Light
- Using the Shape and Tube Lights
- Using the Anything Glows Light
- Creating Special Lighting Effects pt. 1
- Creating Special Lighting Effects pt. 2
- Creating Special Lighting Effects pt. 3
Modeling with Modifiers
- Using Modifiers
- Distorting Objects
- Using Complex Deformers pt. 1
- Using Complex Deformers pt. 2
- Using Basic Deformers
Using the Spline Modeler
- Introducing the Spline Modeler
- Creating Shapes
- Choosing Extrusion Settings
- Working with Cross Sections
- Working with Extrusion Presets
- Creating a Drinking Glass
- Working with Multiple Shapes
- Beveling a Shape
- Spline Modeler Tips and Tricks
Using the Vertex Modeler
- Introducing the Vertex Modeler
- Creating Vertex Objects
- Using the Polyline Tool
- Extruding/Sweeping/Lathing Vertex Objects pt. 1
- Extruding/Sweeping/Lathing Vertex Objects pt. 2
- Lofting Vertex Objects
- Boolean Modeling
- Modeling Vertex Objects
- Other Vertex Modeling Techniques pt. 1
- Other Vertex Modeling Techniques pt. 2
- Vertex Modeler Tips and Tricks
Using the Meta-Ball Modeler
- Introducing the Meta-Ball Modeler
- Working with Meta-Ball Primitives
- Creating a Meta-Ball Model pt. 1
- Creating a Meta-Ball Model pt. 2
- Meta-Ball Model Tips and Tricks
Creating Terrains
- Creating Terrain Objects
- Generating a Terrain pt. 1
- Generating a Terrain pt. 2
- Modifying a Terrain
- Creating Trees
- Creating Bodies of Water
- Elements Shaders
- Generating a Sky pt. 1
- Generating a Sky pt. 2
- Generating a Realistic Sky pt. 1
- Generating a Realistic Sky pt. 2
Texturing Your Models
- Introducing the Shader Browser
- Working with Preset Shaders
- Working with Master Shaders
- Editing Object Shaders
Creating Custom Shaders
- Introducing the Texture Room
- Working with Shader Components pt. 1
- Working with Shader Components pt. 2
- Combining Components with Operators
- Using the Pattern Functions pt. 1
- Using the Pattern Functions pt. 2
- Using the Natural Functions
- Exploring Other Shader Components pt. 1
- Exploring Other Shader Components pt. 2
- Exploring the Shader Channels pt. 1
- Exploring the Shader Channels pt. 2
Using Shader Layers
- Adding Shader Layers
- Adding Surface Relief
- Applying Labels to Objects
Advanced Shading Techniques
- Understanding Mapping Modes
- Working with Texture Maps
- Using Multi-Channel Mixers
- Creating Realistic Shaders
- Creating Textures with Video Files
- Creating Marble
- Creating Glass
- Shading Terrains
Adding Special Effects
- Creating Fire
- Simulating Fog
- Creating Clouds
- Creating Fountains
- Generating Particles pt. 1
- Generating Particles pt. 2
Animating a Scene
- Understanding Animation
- Animating with Keyframes
- Using Tweeners pt. 1
- Using Tweeners pt. 2
- Using Tweeners pt. 3
- Animating with Motion Paths pt. 1
- Animating with Motion Paths pt. 2
- Animating with Physics pt. 1
- Animating with Physics pt. 2
- Animating with Modifiers
- Using Object Behaviors
- Animating with the Storyboard Room
Character Animation
- Using Motion Constraints pt. 1
- Using Motion Constraints pt. 2
- Creating an IK Chain
- Animation with Bones pt. 1
- Animation with Bones pt. 2
Rendering a Scene
- Choosing a Render Engine pt. 1
- Choosing a Render Engine pt. 2
- Choosing an Export File Format
- Setting Up and Optimizing the Render
- Rendering and Exporting the Scene
- Rendering and Exporting an Animation
- Batch Rendering
Using Carrara with Other Software
- Exporting Models
- Post Render Editing
- Editing Animations Post Render
- Carrara Plug-Ins
Conclusion
- Carrara Internet Resources
- Where to Go From Here?
Credits
- About this Author
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