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Can also be Viewed using Flash
Topics covered on this course include:
Introducing Carrara
Create Scenes and Animations
Navigating the Workspace
Managing Scene Elements
  • Using the Properties Tray
  • Using the Sequencer Tray
  • Using the Browser Tray
  • Using the Carrara Color Pickers pt. 1
  • Using the Carrara Color Pickers pt. 2
  • Setting Up a Scene pt. 1
  • Setting Up a Scene pt. 2
  • Moving Scene Elements
  • Scaling Scene Elements
  • Rotating Scene Elements
  • Aligning Scene Objects
  • Distributing and Spacing Objects
  • Changing Your Viewpoint
  • Working with Multiple Views
  • Changing Preview Quality
  • Modifying the Working Box
Using the Cameras
  • Using the Director's Camera
  • Using the Conical Camera
  • Saving Camera Positions
  • Using the Isometric Camera
  • Using Multiple Cameras
Lighting Your Scene
  • Setting Up Scene Lighting
  • Setting Light Properties
  • Aiming Lights
  • Using the Bulb Light
  • Using the Spot Light
  • Using the Distant Light
  • Using the Shape and Tube Lights
  • Using the Anything Glows Light
  • Creating Special Lighting Effects pt. 1
  • Creating Special Lighting Effects pt. 2
  • Creating Special Lighting Effects pt. 3
Modeling with Modifiers
  • Using Modifiers
  • Distorting Objects
  • Using Complex Deformers pt. 1
  • Using Complex Deformers pt. 2
  • Using Basic Deformers
Using the Spline Modeler
  • Introducing the Spline Modeler
  • Creating Shapes
  • Choosing Extrusion Settings
  • Working with Cross Sections
  • Working with Extrusion Presets
  • Creating a Drinking Glass
  • Working with Multiple Shapes
  • Beveling a Shape
  • Spline Modeler Tips and Tricks
Using the Vertex Modeler
  • Introducing the Vertex Modeler
  • Creating Vertex Objects
  • Using the Polyline Tool
  • Extruding/Sweeping/Lathing Vertex Objects pt. 1
  • Extruding/Sweeping/Lathing Vertex Objects pt. 2
  • Lofting Vertex Objects
  • Boolean Modeling
  • Modeling Vertex Objects
  • Other Vertex Modeling Techniques pt. 1
  • Other Vertex Modeling Techniques pt. 2
  • Vertex Modeler Tips and Tricks
Using the Meta-Ball Modeler
  • Introducing the Meta-Ball Modeler
  • Working with Meta-Ball Primitives
  • Creating a Meta-Ball Model pt. 1
  • Creating a Meta-Ball Model pt. 2
  • Meta-Ball Model Tips and Tricks
Creating Terrains
  • Creating Terrain Objects
  • Generating a Terrain pt. 1
  • Generating a Terrain pt. 2
  • Modifying a Terrain
  • Creating Trees
  • Creating Bodies of Water
  • Elements Shaders
  • Generating a Sky pt. 1
  • Generating a Sky pt. 2
  • Generating a Realistic Sky pt. 1
  • Generating a Realistic Sky pt. 2
Texturing Your Models
  • Introducing the Shader Browser
  • Working with Preset Shaders
  • Working with Master Shaders
  • Editing Object Shaders
Creating Custom Shaders
  • Introducing the Texture Room
  • Working with Shader Components pt. 1
  • Working with Shader Components pt. 2
  • Combining Components with Operators
  • Using the Pattern Functions pt. 1
  • Using the Pattern Functions pt. 2
  • Using the Natural Functions
  • Exploring Other Shader Components pt. 1
  • Exploring Other Shader Components pt. 2
  • Exploring the Shader Channels pt. 1
  • Exploring the Shader Channels pt. 2
Using Shader Layers
  • Adding Shader Layers
  • Adding Surface Relief
  • Applying Labels to Objects
Advanced Shading Techniques
  • Understanding Mapping Modes
  • Working with Texture Maps
  • Using Multi-Channel Mixers
  • Creating Realistic Shaders
  • Creating Textures with Video Files
  • Creating Marble
  • Creating Glass
  • Shading Terrains
Adding Special Effects
  • Creating Fire
  • Simulating Fog
  • Creating Clouds
  • Creating Fountains
  • Generating Particles pt. 1
  • Generating Particles pt. 2
Animating a Scene
  • Understanding Animation
  • Animating with Keyframes
  • Using Tweeners pt. 1
  • Using Tweeners pt. 2
  • Using Tweeners pt. 3
  • Animating with Motion Paths pt. 1
  • Animating with Motion Paths pt. 2
  • Animating with Physics pt. 1
  • Animating with Physics pt. 2
  • Animating with Modifiers
  • Using Object Behaviors
  • Animating with the Storyboard Room
Character Animation
  • Using Motion Constraints pt. 1
  • Using Motion Constraints pt. 2
  • Creating an IK Chain
  • Animation with Bones pt. 1
  • Animation with Bones pt. 2
Rendering a Scene
  • Choosing a Render Engine pt. 1
  • Choosing a Render Engine pt. 2
  • Choosing an Export File Format
  • Setting Up and Optimizing the Render
  • Rendering and Exporting the Scene
  • Rendering and Exporting an Animation
  • Batch Rendering
Using Carrara with Other Software
  • Exporting Models
  • Post Render Editing
  • Editing Animations Post Render
  • Carrara Plug-Ins
Conclusion
  • Carrara Internet Resources
  • Where to Go From Here?
Credits
  • About this Author

Carrara 4 Course Details

Carrara 4 Training Course
Author: Doug Sahlin
All Training Videos by author
Duration: 11 Hours
No. of movies 152
Later - Releated Titles
Carrara 6 Basics Training Videos

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