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Can also be Viewed using Flash
Topics covered on this course include:
Introduction
Using The Cameras
Creating Scenes
Managing Scene Elements
  • Setting Up a Scene
  • Moving/Scaling/Rotating Scene Elements
  • Aligning/Duplicating/Distributing/Spacing Objects
  • Using the Eye Dropper
Lighting a Scene
  • Basic Scene Lighting
  • Using the Distant Light
  • Using the Spot Light
  • Using the Bulb Light
  • Using the Anything Glows Light
  • Using the Shape & Tube Light
  • Best-methods For Lighting
  • Advanced - Special Lighting Effects
Modifiers
  • Using Modifiers & Deformers
  • Grouped Modifiers
The Three Carrara 5 Modelers
  • Comparing Spline/Vertex/Metaball Modelers
Spline Modeler
  • Creating Cross Sections
  • Creating a Wine Glass
  • Advanced - Importing From Other Drawing Programs
  • Advanced 2 - Additional Imports
  • Extrusion Methods
Vertex Modeler
  • Vertex Basics
  • Extruding & Sweeping
  • Lathing & Lofting
  • Tool Integration/Creasing/Smoothing
  • Booleans & the Cut Tool
  • Drawing/Ruled/Double Sweep Surfaces Tools
  • Drawing/Gordon/Coons Surfaces Tools
  • Edge Tools
Metaball Modeler
  • Using the Metaball Modeler
Creating Terrains
  • Introduction to Terrain Objects
  • Creating & Modifying a Terrain
  • Using the Map Editor
  • Creating Realistic Skies
Using the Replicators
  • What are the Two Replicators?
  • The Replicator pt. 1
  • The Replicator pt. 2
  • The Surface Replicator
  • Advanced - Shader Controlled Surface Replication
Using Shaders
  • Shader Introduction
  • Shader Tree & Basic Shader Functions
  • Using the Shader Tree & Applying Shaders
  • Working With the Multi-Channel Mixer
  • Working With Texture Maps
  • Displacement Maps
  • Shader Domains & Layer Lists
  • Layer Lists Continued
  • Advanced - Complex Shader Development
  • Advanced - Animated Displacement Mapping
  • Advanced - Refraction & Reflection
  • Translucence
  • Advanced - The Terrain Shader
  • Advanced - Terrain Shader Continued
Adding Natural & Environmental Elements
  • Using Particles pt. 1
  • Using Particles pt. 2
  • Advanced - Animating Particles & Particle Maps
  • Adding Fire/Fountains/Fog
  • Adding Volumetric Clouds
Animating a Scene
  • Working With Keyframes
  • Tweeners
  • Motion Paths
  • Using Physics & Behaviors
  • Advanced - Using the Timeline Graph Editor
  • Advanced - Camera Animation & Effects
Character Animation
  • Basic Rigging
  • Adding Bones
  • Motion Constraints & Inverse Kinematics For Organic Shapes
  • Influencing Bones With Weightmap Painting
  • Motion Constraints For Robots
  • Creating & Using Morph Targets
Importing Poser Files
  • Importing With Transposer & Poser Native Files
Rendering
  • Best-methods For Rendering
  • Choosing a Render Engine
  • Rendering Still Images
  • Rendering Animations
  • Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
  • Batch Rendering & Network Rendering
Conclusion
  • Wrap-Up
  • Contact Information

Carrara 5 Course Details

Carrara 5 Training Course
Author: Mark Bremmer
All Training Videos by author
Duration: 9 Hours
No. of movies 102
Later - Releated Titles
Carrara 6 Training Videos

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