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Can also be Viewed using Flash
Topics covered on this course include:
Introduction
Interface
Using The Cameras
Creating Scenes
  • Using the Universal Manipulator
  • Primitive Objects
  • Creating Text Objects
  • Formula Objects
  • Creating Plants
  • Ocean Primitive
  • Exploring the Scene Wizard and Browser
  • Creating Your Own Carrara Library of Objects
  • Importing 3D Models
Managing Scene Elements
  • Setting Up a Scene
  • Grouping / Nesting and Hotpoints
  • Moving / Scaling and Rotating
  • Aligning / Duplicating / Distributing and Spacing Objects
  • Using the Eye Dropper
  • Advanced Scene Management
Lighting a Scene
  • Scene Lighting Controls
  • Using the Distant Light
  • Using the Spot Light pt. 1
  • Using the Spot Light pt. 2
  • Using the Bulb Light
  • Using the Anything Glows Light
  • Environment Light Tool
  • Using the Shape and Tube Light
  • Master Lights
  • Moon and Sun Light
  • Best Methods For Lighting
  • Advanced Special Lighting Effects
  • Advanced HDRI and IBL lighting pt. 1
  • Advanced HDRI and IBL lighting pt. 2
  • Advanced Ambient Occlusion
Modifiers and Behaviors
  • Using Modifiers and Behaviors
  • Behaviors for Animation pt. 1
  • Behaviors for Animation pt. 2
The Carrara 6 Modelers
  • Comparing Spline / Vertex and Metaball Modelers
Spline Modeler
  • Creating Cross Sections
  • Creating a Jet Engine
  • Jet Engine Continued
  • Advanced Importing From Drawing Programs
  • Advanced Additional Imports
  • Extrusion Methods pt. 1
  • Extrusion Methods pt. 2 (with Compounds)
Vertex Modeler
  • Vertex Room Basics
  • Selecting Deleting Dissolving
  • Polylines Sweeps
  • Dynamic Extrusion
  • Lathing and Lofting
  • Tool Integration / Creasing / Smoothing
  • Linking / Polygon Tool / Tesselate and Add Tool
  • Boolean
  • Cut Tool
  • Subdivision Smoothing and Soft Selection
  • Symmetry Change and Drawing Plane
  • Edge Tools pt. 1
  • Edge Tools pt. 2
  • Pro Tool Modeling
  • Gordon / Coons / Ruled and Double
  • Bridge Tool
  • Advanced Displacement Painting pt. 1
  • Advanced Displacement Painting pt. 2
  • Advanced UV Mapping pt. 1
  • Advanced UV Mapping pt. 2
  • Advanced UV Mapping pt. 3
  • Advanced UV Mapping pt. 4
  • Advanced UV Mapping pt. 5
  • Advanced Morph Targets pt. 1
  • Advanced Morph Targets pt. 2
Metaball Modeler
  • Using the Metaball Modeler pt. 1
  • Using the Metaball Modeler pt. 2
Plant Modeler
  • Building Plants pt. 1
  • Building Plants pt. 2
  • Building Plants pt. 3
  • Building Plants pt. 4
  • Make a Bush
  • Advanced Custom Leaves pt. 1
  • Advanced Custom Leaves pt. 2
Creating Terrains and Skies
  • Introduction to Terrain Objects
  • Creating and Modifying a Terrain
  • Using the Map Editor
  • Terrain Shader
  • Creating Realistic Skies
Hair
  • Creating Hair pt. 1
  • Creating Hair pt. 2 (Groups)
  • Guide Hair and Density
  • Guide Hair and Curling
  • Guide Hair Addition Draping
  • Advanced Domain Selection
  • Advanced Symmetry and Hair Groups
  • Advanced Resets Styling Drapes
  • Advanced PostDrape Styling pt. 1
  • Advanced PostDrape Styling pt. 2
  • Advanced Shader Control
  • Advanced Texture Map Controls
Using the Replicators
  • What are the Two Replicators?
  • The Replicator pt. 1
  • The Replicator pt. 2
  • Animated Replicator
  • The Surface Replicator pt. 1
  • The Surface Replicator pt. 2
  • Advanced Shader Map Surface Rep
Using Shaders
  • Shader Introduction
  • Shader Tree and Basic Shader Functions
  • Using the Shader Tree and Applying Shaders
  • Mixer
  • Multichannel Mixer
  • Working With Texture Maps
  • Texture Maps / Reference Shader
  • Displacement Maps pt. 1
  • Displacement Maps pt. 2
  • Shader Domains and Layer Lists Domains pt. 1
  • Layer List Domains pt. 2
  • Layer List Domains pt. 3
  • Layer List Domains pt. 4
  • Layer List Domains pt. 5
  • Translucence
  • Subsurface Scattering pt. 1
  • Subsurface Scattering pt. 2
  • Transparency with Absorbtion pt 1
  • Transparency with Absorbtion pt. 2
  • Advanced Complex Shader Development
  • Advanced Animated Displacement Mapping pt. 1
  • Advanced Animated Displacement Mapping pt. 2
  • Advanced Refraction and Reflection pt. 1
  • Advanced Refraction and Reflection pt. 2
  • Advanced The Terrain Shader pt. 1
  • Advanced The Terrain Shader pt. 2
  • Advanced Elevation controls
  • Advanced Shader Plug-ins pt. 1
  • Advanced Shader Plug-ins pt. 2
Adding Natural and Environmental Elements
  • Using Particles pt. 1
  • Using Particles pt. 2
  • Using Particles pt. 3
  • Advanced Animating Particle Maps
  • Fire
  • Fountains
  • Fog
  • Adding Volumetric Clouds
Animating a Scene
  • Working With Keyframes
  • Tweeners
  • Motion Paths
  • Using Physics
  • Advanced NonLinear Animation
  • Advanced Timeline Graph Editor
  • Advanced Camera Animation and Effects
Character Animation
  • Basic Rigging
  • Inverse Kinematics
  • Weightmap Painting
  • Bones with Symmetry pt. 1
  • Bones with Symmetry pt. 2
  • Motion for Organics pt. 1
  • Motion for Organics pt. 2
  • Motion Constraints For Robots
  • Advanced Rigging Morph Targets
Rendering
  • Best-methods For Rendering pt. 1
  • Best-methods For Rendering pt. 2
  • Choosing a Render Engine
  • Rendering Still Images
  • Rendering Animations
  • Rendering With Global Illumination
  • Ambient Occlusion
  • Rendering Irradiance Maps
  • Rendering Caustics
  • Rendering G-Buffers
  • Batch and Network Rendering
Conclusion
  • Wrap-Up and Resources
  • Contact Information

Carrara 6 Course Details

Carrara 6 Training Course
Author: Mark Bremmer
Other Training by author
Duration: 19 Hours
No. of movies 184

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