Carrara 6 Tutorial Try for FREE
Select a tutorial category
Discounted Training Courses
Members of the VTC Online University have unlimited access to this tutorial. At the moment, you are in demo mode and only the first 3 chapters will play. But members have access to EVERY SINGLE TITLE IN OUR RANGE, i.e., over 40,000 tutorials on 400+ titles all with expert tutors. Where else can you get high quality one to one training for just $30.00 per month!
Benefits
:- 01. Unlimited viewing.
- 02. Downloadable working files.
- 03. Expert instructors.
- 04. Use at home / work or both.
- 05. Works on PC or Mac.
- 06. Telephone Tech support.
- 07. Cancel at any time.
- 08. 300+ courses for 1 low fee.
- 09. New titles added regularly.
- 10. 100% Guaranteed
Should you need any help, just call - contact details at the bottom of the page.
You are in Demo mode which only allows access to the first 3 chapters of this Carrara 6 training course and all the other titles listed on this site, this is to help you evaluate the quality of the training before joining. If you decide to join, you will instantly have totally UNLIMITED ACCESS to over 400 professionally created video tutorials, you will be able to access the content from any location and no restrictions are placed on the amount of content you can watch, you can also cancel at any time you wish. Over 4000 hours of training for just $30.00.
Introduction
- Introduction / Terminology / Scope Demo
- New in Carrara Pro 6 pt. 1 Demo
- New In Carrara Pro 6 pt. 2 Demo
Interface
- Interface Tour Demo
- Room Tour / Assembly pt. 1 Demo
- Room Tour / Assembly pt. 2 Demo
- Room Tour / Model Demo
- Room Tour / Storyboard Demo
- Room Tour / Texture Demo
- Room Tour / Render Demo
- Browser / Content Manager Demo
- General 3D Best Methods Demo
- Preferences Demo
Using The Cameras
- The Three Basic Cameras Demo
- Camera Properties pt. 1 Demo
- Camera Properties pt. 2 Demo
- Using Cameras For Navigating Your 3D Space Demo
- Navigating With Track / Dolly / Pan / Bank Tools Demo
- Advanced Motion Paths For Camera Movement Demo
Creating Scenes
- Using the Universal Manipulator
- Primitive Objects
- Creating Text Objects
- Formula Objects
- Creating Plants
- Ocean Primitive
- Exploring the Scene Wizard and Browser
- Creating Your Own Carrara Library of Objects
- Importing 3D Models
Managing Scene Elements
- Setting Up a Scene
- Grouping / Nesting and Hotpoints
- Moving / Scaling and Rotating
- Aligning / Duplicating / Distributing and Spacing Objects
- Using the Eye Dropper
- Advanced Scene Management
Lighting a Scene
- Scene Lighting Controls
- Using the Distant Light
- Using the Spot Light pt. 1
- Using the Spot Light pt. 2
- Using the Bulb Light
- Using the Anything Glows Light
- Environment Light Tool
- Using the Shape and Tube Light
- Master Lights
- Moon and Sun Light
- Best Methods For Lighting
- Advanced Special Lighting Effects
- Advanced HDRI and IBL lighting pt. 1
- Advanced HDRI and IBL lighting pt. 2
- Advanced Ambient Occlusion
Modifiers and Behaviors
- Using Modifiers and Behaviors
- Behaviors for Animation pt. 1
- Behaviors for Animation pt. 2
The Carrara 6 Modelers
- Comparing Spline / Vertex and Metaball Modelers
Spline Modeler
- Creating Cross Sections
- Creating a Jet Engine
- Jet Engine Continued
- Advanced Importing From Drawing Programs
- Advanced Additional Imports
- Extrusion Methods pt. 1
- Extrusion Methods pt. 2 (with Compounds)
Vertex Modeler
- Vertex Room Basics
- Selecting Deleting Dissolving
- Polylines Sweeps
- Dynamic Extrusion
- Lathing and Lofting
- Tool Integration / Creasing / Smoothing
- Linking / Polygon Tool / Tesselate and Add Tool
- Boolean
- Cut Tool
- Subdivision Smoothing and Soft Selection
- Symmetry Change and Drawing Plane
- Edge Tools pt. 1
- Edge Tools pt. 2
- Pro Tool Modeling
- Gordon / Coons / Ruled and Double
- Bridge Tool
- Advanced Displacement Painting pt. 1
- Advanced Displacement Painting pt. 2
- Advanced UV Mapping pt. 1
- Advanced UV Mapping pt. 2
- Advanced UV Mapping pt. 3
- Advanced UV Mapping pt. 4
- Advanced UV Mapping pt. 5
- Advanced Morph Targets pt. 1
- Advanced Morph Targets pt. 2
Metaball Modeler
- Using the Metaball Modeler pt. 1
- Using the Metaball Modeler pt. 2
Plant Modeler
- Building Plants pt. 1
- Building Plants pt. 2
- Building Plants pt. 3
- Building Plants pt. 4
- Make a Bush
- Advanced Custom Leaves pt. 1
- Advanced Custom Leaves pt. 2
Creating Terrains and Skies
- Introduction to Terrain Objects
- Creating and Modifying a Terrain
- Using the Map Editor
- Terrain Shader
- Creating Realistic Skies
Hair
- Creating Hair pt. 1
- Creating Hair pt. 2 (Groups)
- Guide Hair and Density
- Guide Hair and Curling
- Guide Hair Addition Draping
- Advanced Domain Selection
- Advanced Symmetry and Hair Groups
- Advanced Resets Styling Drapes
- Advanced PostDrape Styling pt. 1
- Advanced PostDrape Styling pt. 2
- Advanced Shader Control
- Advanced Texture Map Controls
Using the Replicators
- What are the Two Replicators?
- The Replicator pt. 1
- The Replicator pt. 2
- Animated Replicator
- The Surface Replicator pt. 1
- The Surface Replicator pt. 2
- Advanced Shader Map Surface Rep
Using Shaders
- Shader Introduction
- Shader Tree and Basic Shader Functions
- Using the Shader Tree and Applying Shaders
- Mixer
- Multichannel Mixer
- Working With Texture Maps
- Texture Maps / Reference Shader
- Displacement Maps pt. 1
- Displacement Maps pt. 2
- Shader Domains and Layer Lists Domains pt. 1
- Layer List Domains pt. 2
- Layer List Domains pt. 3
- Layer List Domains pt. 4
- Layer List Domains pt. 5
- Translucence
- Subsurface Scattering pt. 1
- Subsurface Scattering pt. 2
- Transparency with Absorbtion pt 1
- Transparency with Absorbtion pt. 2
- Advanced Complex Shader Development
- Advanced Animated Displacement Mapping pt. 1
- Advanced Animated Displacement Mapping pt. 2
- Advanced Refraction and Reflection pt. 1
- Advanced Refraction and Reflection pt. 2
- Advanced The Terrain Shader pt. 1
- Advanced The Terrain Shader pt. 2
- Advanced Elevation controls
- Advanced Shader Plug-ins pt. 1
- Advanced Shader Plug-ins pt. 2
Adding Natural and Environmental Elements
- Using Particles pt. 1
- Using Particles pt. 2
- Using Particles pt. 3
- Advanced Animating Particle Maps
- Fire
- Fountains
- Fog
- Adding Volumetric Clouds
Animating a Scene
- Working With Keyframes
- Tweeners
- Motion Paths
- Using Physics
- Advanced NonLinear Animation
- Advanced Timeline Graph Editor
- Advanced Camera Animation and Effects
Character Animation
- Basic Rigging
- Inverse Kinematics
- Weightmap Painting
- Bones with Symmetry pt. 1
- Bones with Symmetry pt. 2
- Motion for Organics pt. 1
- Motion for Organics pt. 2
- Motion Constraints For Robots
- Advanced Rigging Morph Targets
Rendering
- Best-methods For Rendering pt. 1
- Best-methods For Rendering pt. 2
- Choosing a Render Engine
- Rendering Still Images
- Rendering Animations
- Rendering With Global Illumination
- Ambient Occlusion
- Rendering Irradiance Maps
- Rendering Caustics
- Rendering G-Buffers
- Batch and Network Rendering
Conclusion
- Wrap-Up and Resources
- Contact Information
If you would like to own this Carrara 6 training title on CD, you may purchase it from our online store, because we don't have to use the same level of compression on the CDs as we do with the online, the audio and video playback is of a higher quality. For a single low payment you can buy this
After you have completed a tutorial, a
In order to view the training, you must have the latest version of QuickTime installed. Please note that the online movies have been compressed for quicker downloads, CDs and DVDs have far higher audio and video quality.