
Carrara 6 Tutorial Video - Try for FREE

This Carrara 6 Tutorial Video Online Training gives users everything they need to get professional results using this powerful 3D development software. Both beginners and experienced designers will find this example-based tutorial a valuable resource for training and reference. With the ability to handle modeling, posing, physics, landscape design and animation within a single unified interface, Carrara is one of the most versatile platforms for doing 3D work. Professional designer Mark Bremmer outlines the powerful features of Carrara 6 Pro, covering an array of techniques step by step and offering expert tips that you can use in everyday work. Users who are completely new to 3D will appreciate how the course breaks down common tasks and commands, and more advanced users will find many helpful tips on using Carrara to do more and incorporating the program into a professional workflow. Bremmer makes use of real examples so that users can see how the program's elements work together to produce high quality results. Once you have completed registration for the tutorial video, you will get instant access to every lesson in the series. As part of the unlimited subscription, you can also watch any other online training title in the catalog.
Carrara 7 Tutorial Videos
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Introduction
- Introduction / Terminology / Scope Demo
- New in Carrara Pro 6 pt. 1 Demo
- New In Carrara Pro 6 pt. 2 Demo
Interface
- Interface Tour Demo
- Room Tour / Assembly pt. 1 Demo
- Room Tour / Assembly pt. 2 Demo
- Room Tour / Model Demo
- Room Tour / Storyboard Demo
- Room Tour / Texture Demo
- Room Tour / Render Demo
- Browser / Content Manager Demo
- General 3D Best Methods Demo
- Preferences Demo
Using The Cameras
- The Three Basic Cameras Demo
- Camera Properties pt. 1 Demo
- Camera Properties pt. 2 Demo
- Using Cameras For Navigating Your 3D Space Demo
- Navigating With Track / Dolly / Pan / Bank Tools Demo
- Advanced Motion Paths For Camera Movement Demo
Creating Scenes
- Using the Universal Manipulator
- Primitive Objects
- Creating Text Objects
- Formula Objects
- Creating Plants
- Ocean Primitive
- Exploring the Scene Wizard and Browser
- Creating Your Own Carrara Library of Objects
- Importing 3D Models
Managing Scene Elements
- Setting Up a Scene
- Grouping / Nesting and Hotpoints
- Moving / Scaling and Rotating
- Aligning / Duplicating / Distributing and Spacing Objects
- Using the Eye Dropper
- Advanced Scene Management
Lighting a Scene
- Scene Lighting Controls
- Using the Distant Light
- Using the Spot Light pt. 1
- Using the Spot Light pt. 2
- Using the Bulb Light
- Using the Anything Glows Light
- Environment Light Tool
- Using the Shape and Tube Light
- Master Lights
- Moon and Sun Light
- Best Methods For Lighting
- Advanced Special Lighting Effects
- Advanced HDRI and IBL lighting pt. 1
- Advanced HDRI and IBL lighting pt. 2
- Advanced Ambient Occlusion
Modifiers and Behaviors
- Using Modifiers and Behaviors
- Behaviors for Animation pt. 1
- Behaviors for Animation pt. 2
The Carrara 6 Modelers
- Comparing Spline / Vertex and Metaball Modelers
Spline Modeler
- Creating Cross Sections
- Creating a Jet Engine
- Jet Engine Continued
- Advanced Importing From Drawing Programs
- Advanced Additional Imports
- Extrusion Methods pt. 1
- Extrusion Methods pt. 2 (with Compounds)
Vertex Modeler
- Vertex Room Basics
- Selecting Deleting Dissolving
- Polylines Sweeps
- Dynamic Extrusion
- Lathing and Lofting
- Tool Integration / Creasing / Smoothing
- Linking / Polygon Tool / Tesselate and Add Tool
- Boolean
- Cut Tool
- Subdivision Smoothing and Soft Selection
- Symmetry Change and Drawing Plane
- Edge Tools pt. 1
- Edge Tools pt. 2
- Pro Tool Modeling
- Gordon / Coons / Ruled and Double
- Bridge Tool
- Advanced Displacement Painting pt. 1
- Advanced Displacement Painting pt. 2
- Advanced UV Mapping pt. 1
- Advanced UV Mapping pt. 2
- Advanced UV Mapping pt. 3
- Advanced UV Mapping pt. 4
- Advanced UV Mapping pt. 5
- Advanced Morph Targets pt. 1
- Advanced Morph Targets pt. 2
Metaball Modeler
- Using the Metaball Modeler pt. 1
- Using the Metaball Modeler pt. 2
Plant Modeler
- Building Plants pt. 1
- Building Plants pt. 2
- Building Plants pt. 3
- Building Plants pt. 4
- Make a Bush
- Advanced Custom Leaves pt. 1
- Advanced Custom Leaves pt. 2
Creating Terrains and Skies
- Introduction to Terrain Objects
- Creating and Modifying a Terrain
- Using the Map Editor
- Terrain Shader
- Creating Realistic Skies
Hair
- Creating Hair pt. 1
- Creating Hair pt. 2 (Groups)
- Guide Hair and Density
- Guide Hair and Curling
- Guide Hair Addition Draping
- Advanced Domain Selection
- Advanced Symmetry and Hair Groups
- Advanced Resets Styling Drapes
- Advanced PostDrape Styling pt. 1
- Advanced PostDrape Styling pt. 2
- Advanced Shader Control
- Advanced Texture Map Controls
Using the Replicators
- What are the Two Replicators?
- The Replicator pt. 1
- The Replicator pt. 2
- Animated Replicator
- The Surface Replicator pt. 1
- The Surface Replicator pt. 2
- Advanced Shader Map Surface Rep
Using Shaders
- Shader Introduction
- Shader Tree and Basic Shader Functions
- Using the Shader Tree and Applying Shaders
- Mixer
- Multichannel Mixer
- Working With Texture Maps
- Texture Maps / Reference Shader
- Displacement Maps pt. 1
- Displacement Maps pt. 2
- Shader Domains and Layer Lists Domains pt. 1
- Layer List Domains pt. 2
- Layer List Domains pt. 3
- Layer List Domains pt. 4
- Layer List Domains pt. 5
- Translucence
- Subsurface Scattering pt. 1
- Subsurface Scattering pt. 2
- Transparency with Absorbtion pt 1
- Transparency with Absorbtion pt. 2
- Advanced Complex Shader Development
- Advanced Animated Displacement Mapping pt. 1
- Advanced Animated Displacement Mapping pt. 2
- Advanced Refraction and Reflection pt. 1
- Advanced Refraction and Reflection pt. 2
- Advanced The Terrain Shader pt. 1
- Advanced The Terrain Shader pt. 2
- Advanced Elevation controls
- Advanced Shader Plug-ins pt. 1
- Advanced Shader Plug-ins pt. 2
Adding Natural and Environmental Elements
- Using Particles pt. 1
- Using Particles pt. 2
- Using Particles pt. 3
- Advanced Animating Particle Maps
- Fire
- Fountains
- Fog
- Adding Volumetric Clouds
Animating a Scene
- Working With Keyframes
- Tweeners
- Motion Paths
- Using Physics
- Advanced NonLinear Animation
- Advanced Timeline Graph Editor
- Advanced Camera Animation and Effects
Character Animation
- Basic Rigging
- Inverse Kinematics
- Weightmap Painting
- Bones with Symmetry pt. 1
- Bones with Symmetry pt. 2
- Motion for Organics pt. 1
- Motion for Organics pt. 2
- Motion Constraints For Robots
- Advanced Rigging Morph Targets
Rendering
- Best-methods For Rendering pt. 1
- Best-methods For Rendering pt. 2
- Choosing a Render Engine
- Rendering Still Images
- Rendering Animations
- Rendering With Global Illumination
- Ambient Occlusion
- Rendering Irradiance Maps
- Rendering Caustics
- Rendering G-Buffers
- Batch and Network Rendering
Conclusion
- Wrap-Up and Resources
- Contact Information
Carrara 6 Video Tutorial
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James T. Axworthy
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