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Topics covered on this tutorial video include:
Introduction
Interface
Using The Cameras
Creating Scenes
  • Basic Object Control
  • Primitive Objects
  • Creating Text Objects
  • Creating Plants
  • Ocean Primitive
  • Formula Objects
  • Exploring the Scene Wizard
  • Creating Your Own Carrara Library
  • Importing 3D Models
Managing Scene Elements
  • Setting Up a Scene
  • Grouping / Nesting & Hotpoints
  • Moving / Scaling & Rotating
  • Aligning / Duplicating & Spacing Objects
  • Using the Eye Dropper
  • Advanced Scene Management
Lighting a Scene
  • Scene Lighting Controls
  • Using the Distant Light
  • Using the Spot Light pt. 1
  • Using the Spot Light pt. 2
  • Using the Bulb Light
  • Using the Anything Glows Light
  • Ambient Light Tool
  • Using the Shape & Tube Light
  • Master Lights
  • Moon & Sun Light pt. 1
  • Moon & Sun Light pt. 2
  • Best Methods for Lighting
  • Special Lighting Effects pt. 1
  • Special Lighting Effects pt. 2
  • Special Lighting Effects pt. 3
  • HDRI / IBL Lighting pt. 1
  • HDRI / IBL Lighting pt. 2
  • Ambient Occlusion Indirect pt. 1
  • Ambient Occlusion Indirect pt. 2
Modifiers & Behaviors
  • Using Modifiers & Behaviors
  • Modifiers Grouped
  • Behaviors
The Carrara 7 Modelers
  • Comparing Carrara's Modelers
Spline Modeler
  • Creating Cross Sections
  • Creating a Bottle pt. 1
  • Creating a Bottle pt. 2
  • Importing From Drawing Programs
  • Multiple Cross Sections pt. 1
  • Multiple Cross Sections pt. 2
  • Extrusion Methods
  • Compound Paths
Vertex Modeler
  • Vertex Room Integration
  • Selecting Deleting Dissolving
  • Polylines Sweeps
  • Loops - Rings - Between
  • Dynamic Extrusion
  • Lathing & Lofting
  • Creasing / Smoothing
  • Linking_Polygon Tool_Tesselate_Add Tool
  • Boolean
  • Cut Tool
  • Subdivision Smoothing_Soft Selection
  • Symmetry Change_Drawing Plane pt. 1
  • Symmetry Change_Drawing Plane pt. 2
  • Edge Tools
  • Gordon_Coons_Ruled_Double pt. 1
  • Gordon_Coons_Ruled_Double pt. 2
  • Gordon_Coons_Ruled_Double pt. 3
  • Bridge Tool
  • Advanced & Displacement Painting
  • UV Mapping pt. 1
  • UV Mapping pt. 2
  • UV Mapping pt. 3
  • UV Mapping pt. 4
  • UV Unwrap pt. 1
  • UV Unwrap pt. 2
  • UV Unwrap pt. 3
Metaball Modeler
  • Metaball Modeler
  • Metaball Animation
Plant Modeler
  • Building Plants pt. 1
  • Building Plants pt. 2
Creating Terrains & Skies
  • Terrain pt. 1
  • Terrain pt. 2
  • Terrain Shader
  • Creating Realistic Skies
Hair
  • Creating Hair
  • Creating Groups & Density
  • Guide Hair Draping
  • Guide Hair & Curling
  • Advanced Domain Selection
  • Advanced Shader Control
  • Advanced Texture Map Controls
  • Simulation
Replicators
  • Standard Replicator pt. 1
  • Standard Replicator pt. 2
  • Surface Replicator Terrain pt. 1
  • Surface Replicator Terrain pt. 2
  • Surface Replicator Terrain pt. 3
  • Surface Replicator Special
  • Surface Replicator Animated
Using Shaders
  • Shader Tree Branches
  • Shader Selector Divisions
  • Mixer
  • Multichannel Mixer
  • Texture Maps
  • Displacement Maps
  • Layer Lists
  • Reference Shader
  • Shader Domains
  • Translucence
  • Subsurface Scattering
  • Transparency & Absorption
  • 3D Painting
  • 3D Painting Fixing Normals
Adding Natural & Environmental Elements
  • Using Particles pt. 1
  • Using Particles pt. 2
  • Using Particles pt. 3
  • Advanced Particle Texture Maps
  • Fire
  • Clouds_Non Volumetric
  • Fountains
  • Fog
  • Clouds_Volumetric
Animating a Scene
  • Working With Keyframes
  • Tweeners
  • Motion Paths
  • Using Physics
  • Non-Linear Animation
  • Non-Linear Groups
  • Timeline Graph Editor
Character Animation
  • Basic Rigging pt. 1
  • Basic Rigging pt. 2
  • Weightmap Painting
  • Motion for Organics pt. 1
  • Motion for Organics pt. 2
  • Motion for Mechanics
Rendering
  • Best Methods for Rendering
  • Choosing a Render Engine
  • Rendering Still Images
  • Rendering Animations
  • Global Illumination
  • Indirect & Ambient Occlusion
  • Irradiance Maps
  • Caustics
  • Motion Blur
  • Multi-Pass
Conclusion
  • Wrap-Up & Resources
  • Contact Information

Carrara 7 Video Tutorial

Title Carrara 7 Training Tutorial
Duration 15 hours
Number of Videos 159
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Customer Comments

'With all the Manuals I've bought on Dreamweaver, I must say that this is unequivocally the best instructional on this piece of software to ever be released. I feel that I will now be able to tap into that power with this excellent tutorial. I'm sorry I didn't buy this in the first place.'
Ian Ramsden
Fusion Systems;