
Carrara 7 Tutorial Video - Try for FREE

This example-based Carrara 7 Pro Training video will give you the skills you’ve always wanted to start creating the best animation, video, and graphic design projects. With the included working files and a real-time video stream of Carrara 7 in action, these video lessons make you an active participant in the learning process, teaching you by visual example and not just description. Perfect for beginners and novices alike, this training course starts with the basics, introducing you to the Carrara 7 interface and essential features before walking you through the more complicated areas. If you’re already experienced with Carrara 7 or previous versions, our format allows you to easily skip ahead to newer features and the advanced options at your leisure. And because these videos come via the unlimited online subscription service, you can learn wherever you need to from the comfort of your own home computer. One of Carrara 7’s best new features is its vertex modeling capabilities. Previously, vertex modeling was only available in the "Modeling" room but is now available in the "Assembly" room. This enhancement saves time by allowing you to perform modeling functions in the assembly room where other objects can also be seen. Another added improvement is the new multi-pass rendering, which enables you to render multiple passes and save these off to separate image files. These render passes or layers can be edited in another application such as Photoshop to increase contrast in the image, change a reflection color, make an edit to a shadow map, or even swap out a background color. This tool will make it much faster to change a rendering, instead of re-rendering for hours and hours. Carrara 7 Pro is a powerful 3D design program with versatile options and complex post-processing tools. It can create dazzling visual art at the touch of a button, but only if you know how to use it properly. The bottom line is our video learning courses are the easiest and most convenient path to mastering your design projects and taking them to the next level.
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Introduction
Interface
- Interface & Room

- Room Tour / Assembly

- Room Tour / Model

- Room Tour / Storyboard

- Room Tour / Texture

- Room Tour / Render

- Browser / Content Manager

- General 3D Best Methods

- Preferences

Using The Cameras
- Enhancing Viewing

- Camera Properties

- Using Cameras for Navigating Your 3D Space

- Advanced - Motion Paths pt. 1

- Advanced - Motion Paths pt. 2

Creating Scenes
- Basic Object Control
- Primitive Objects
- Creating Text Objects
- Creating Plants
- Ocean Primitive
- Formula Objects
- Exploring the Scene Wizard
- Creating Your Own Carrara Library
- Importing 3D Models
Managing Scene Elements
- Setting Up a Scene
- Grouping / Nesting & Hotpoints
- Moving / Scaling & Rotating
- Aligning / Duplicating & Spacing Objects
- Using the Eye Dropper
- Advanced Scene Management
Lighting a Scene
- Scene Lighting Controls
- Using the Distant Light
- Using the Spot Light pt. 1
- Using the Spot Light pt. 2
- Using the Bulb Light
- Using the Anything Glows Light
- Ambient Light Tool
- Using the Shape & Tube Light
- Master Lights
- Moon & Sun Light pt. 1
- Moon & Sun Light pt. 2
- Best Methods for Lighting
- Special Lighting Effects pt. 1
- Special Lighting Effects pt. 2
- Special Lighting Effects pt. 3
- HDRI / IBL Lighting pt. 1
- HDRI / IBL Lighting pt. 2
- Ambient Occlusion Indirect pt. 1
- Ambient Occlusion Indirect pt. 2
Modifiers & Behaviors
- Using Modifiers & Behaviors
- Modifiers Grouped
- Behaviors
The Carrara 7 Modelers
- Comparing Carrara's Modelers
Spline Modeler
- Creating Cross Sections
- Creating a Bottle pt. 1
- Creating a Bottle pt. 2
- Importing From Drawing Programs
- Multiple Cross Sections pt. 1
- Multiple Cross Sections pt. 2
- Extrusion Methods
- Compound Paths
Vertex Modeler
- Vertex Room Integration
- Selecting Deleting Dissolving
- Polylines Sweeps
- Loops - Rings - Between
- Dynamic Extrusion
- Lathing & Lofting
- Creasing / Smoothing
- Linking_Polygon Tool_Tesselate_Add Tool
- Boolean
- Cut Tool
- Subdivision Smoothing_Soft Selection
- Symmetry Change_Drawing Plane pt. 1
- Symmetry Change_Drawing Plane pt. 2
- Edge Tools
- Gordon_Coons_Ruled_Double pt. 1
- Gordon_Coons_Ruled_Double pt. 2
- Gordon_Coons_Ruled_Double pt. 3
- Bridge Tool
- Advanced & Displacement Painting
- UV Mapping pt. 1
- UV Mapping pt. 2
- UV Mapping pt. 3
- UV Mapping pt. 4
- UV Unwrap pt. 1
- UV Unwrap pt. 2
- UV Unwrap pt. 3
Metaball Modeler
- Metaball Modeler
- Metaball Animation
Plant Modeler
- Building Plants pt. 1
- Building Plants pt. 2
Creating Terrains & Skies
- Terrain pt. 1
- Terrain pt. 2
- Terrain Shader
- Creating Realistic Skies
Hair
- Creating Hair
- Creating Groups & Density
- Guide Hair Draping
- Guide Hair & Curling
- Advanced Domain Selection
- Advanced Shader Control
- Advanced Texture Map Controls
- Simulation
Replicators
- Standard Replicator pt. 1
- Standard Replicator pt. 2
- Surface Replicator Terrain pt. 1
- Surface Replicator Terrain pt. 2
- Surface Replicator Terrain pt. 3
- Surface Replicator Special
- Surface Replicator Animated
Using Shaders
- Shader Tree Branches
- Shader Selector Divisions
- Mixer
- Multichannel Mixer
- Texture Maps
- Displacement Maps
- Layer Lists
- Reference Shader
- Shader Domains
- Translucence
- Subsurface Scattering
- Transparency & Absorption
- 3D Painting
- 3D Painting Fixing Normals
Adding Natural & Environmental Elements
- Using Particles pt. 1
- Using Particles pt. 2
- Using Particles pt. 3
- Advanced Particle Texture Maps
- Fire
- Clouds_Non Volumetric
- Fountains
- Fog
- Clouds_Volumetric
Animating a Scene
- Working With Keyframes
- Tweeners
- Motion Paths
- Using Physics
- Non-Linear Animation
- Non-Linear Groups
- Timeline Graph Editor
Character Animation
- Basic Rigging pt. 1
- Basic Rigging pt. 2
- Weightmap Painting
- Motion for Organics pt. 1
- Motion for Organics pt. 2
- Motion for Mechanics
Rendering
- Best Methods for Rendering
- Choosing a Render Engine
- Rendering Still Images
- Rendering Animations
- Global Illumination
- Indirect & Ambient Occlusion
- Irradiance Maps
- Caustics
- Motion Blur
- Multi-Pass
Conclusion
- Wrap-Up & Resources
- Contact Information
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