Carrara Studio 2 Tutorial Try for FREE
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Introducing Carrara
- Welcome to Carrara Demo
- Navigating in 3D Space Demo
- Introducing the Interface Demo
- Introducing the Rooms Demo
- Exploring the Workflow Demo
- Creating Images Demo
- Creating Animations Demo
- Planning Your Project Demo
Navigating
- Exploring the Interface Demo
- Customizing the Workspace Demo
- Using Primitive Objects Demo
- Creating Text Objects Demo
- Importing 3D Models Demo
- Using the Properties Tray Demo
- Using the Sequencer Tray Demo
- Using the Browser Tray Demo
Managing Scene Elements
- Using Carrara's Color Pickers (1) Demo
- Using Carrara's Color Pickers (2) Demo
- Setting Up a Scene (1) Demo
- Setting Up a Scene (2) Demo
- Setting Up a Scene (3) Demo
- Moving Scene Elements Demo
- Scaling Scene Elements Demo
- Rotating Scene Elements Demo
- Aligning Scene Objects Demo
- Distributing and Spacing Objects Demo
- Changing Your Viewpoint Demo
- Working with Multiple Views Demo
- Changing Preview Quality Demo
- Modifying the Working Box Demo
Using the Cameras
- Using the Director's Camera
- Using the Conical Camera
- Using the Isometric Camera
- Changing Focal Point
- Using Multiple Cameras
Lighting Your Scene
- Setting Up Scene Lighting
- Setting Light Properties
- Aiming Lights
- Using the Bulb Light
- Using the Distant Light
- Using the Spot Light
- Using the Shape and Tube Lights
- Using the Anything Glows Light
- Using Global Illumination
- Creating Special Lighting Effects Pt. I
- Creating Special Lighting Effects Pt. II
- Creating Special Lighting Effects Pt. III
- Using Environment Lighting
Modeling with Modifiers
- Using Modifiers
- Distorting Objects
- Using Complex Deformers Pt. I
- Using Complex Deformers Pt. ll
- Using Basic Deformers
- Modeling with Multiple Modifiers
Using the Spline Modeler
- Introducing the Spline Modeler
- Creating Shapes
- Choosing Extrusion Settings
- Working with Cross Sections
- Working with Extrusion Presets
- Creating a Wineglass
- Working with Multiple Shapes
- Spline Modeler Tips and Tricks
Using the Vertex Modeler
- Introducing the Vertex Modeler
- Creating Vertex Objects
- Using the Polyline tool
- Extruding/ Sweeping/ Lathing Vertex Objects
- Lofting Vertex Objects
- Boolean Modeling
- Modeling Vertex Objects
- Other Vertex Modeling Techniques
- Vertex Modeler Tips and Tricks
Using the Metaball Modeler
- Introducing the Metaball Modeler
- Working with Metaball Primitives
- Creating a Metaball Model
- Metaball Modeler Tips and Tricks
Creating Terrains
- Creating Terrain Objects
- Introducing the Terrain Modeler
- Generating a Terrain
- Modifying a Terrain
- Creating Bodies of Water
- Modeling with Grayscale Maps
- Terrain Modeling Tips and Tricks
Advanced Modeling Techniques
- Advanced Spline Modeling Techniques
- Creating Intricate Shapes
- Modeling with Multiple Shapes
- Advanced Text Modeling
- Modeling with Boolean Operations
- Using the Formula Modeler
- Converting a Model
- Advanced Vertex Modeling Techniques
- Modeling a Character's Face
- Modeling a Character's Face Pt. ll
Texturing Your Models
- Introducing the Shader Browser
- Working with Preset Shaders
- Working with Master Shaders
- Editing Textured Objects
Creating Custom Shaders
- Introducing the Texture Room
- Working with Shader Components Pt. I
- Working with Shader Components Pt. II
- Combining Components with Operators
- Using the Natural Functions
- Using the Shader Functions
- Using the Smart Pack Pt. I
- Using the Smart Pack Pt. I!
- Using the Four Elements Shaders
- Exploring the Shader Channels Pt. I
- Exploring the Shader Channels Pt. II
Using Shader Layers
- Adding Shader Layers
- Adding Surface Relief
- Organizing Shader Layers
- Applying Labels to Objects
Advanced Shading Techniques
- Understanding Mapping Modes
- Working with Texture Maps
- Using Multi-Channel Mixers
- Creating Realistic Shaders
- Creating Textures with Video Files
- Creating Marble
- Creating Glass
- Shader Tips and Tricks
Adding Special Effects
- Creating Fire
- Simulating Fog
- Creating Clouds
- Creating Fountains
- Generating Particles Pt. I
- Generating Particles Pt. II
Animating a Scene
- Understanding Animation
- Animating with Keyframes
- Using Tweeners Pt. I
- Using Tweeners Pt. II
- Animating with Motion Paths
- Animating with Physics Pt. I
- Animating with Physics Pt. II
- Animating with Modifiers
- Using Object Behaviors
- Animation Techniques
- Animating with the Storyboard Room
Character Animation
- Using Motion Constraints
- Creating an IK Chain
- Animation with Bones
- Character Animation Techniques
Rendering a Scene
- Choosing a Render Engine
- Choosing an Export File Format
- Setting Up the Render
- Optimizing a Render
- Rendering and Exporting the Scene
- Batch Rendering
Rendering an Animation
- Using Motion Blur
- Choosing a Rendering Engine
- Choosing a File Format
- Rendering and Exporting the Animation
Using Carrara with Other Software
- Exporting Models
- Post Render Editing
- Editing Animations
Conclusion
- Carrara Internet Resources
- Where To Go From Here
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