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Topics covered on this course include:
Introducing Carrara
Navigating
Managing Scene Elements
Using the Cameras
  • Using the Director's Camera
  • Using the Conical Camera
  • Using the Isometric Camera
  • Changing Focal Point
  • Using Multiple Cameras
Lighting Your Scene
  • Setting Up Scene Lighting
  • Setting Light Properties
  • Aiming Lights
  • Using the Bulb Light
  • Using the Distant Light
  • Using the Spot Light
  • Using the Shape and Tube Lights
  • Using the Anything Glows Light
  • Using Global Illumination
  • Creating Special Lighting Effects Pt. I
  • Creating Special Lighting Effects Pt. II
  • Creating Special Lighting Effects Pt. III
  • Using Environment Lighting
Modeling with Modifiers
  • Using Modifiers
  • Distorting Objects
  • Using Complex Deformers Pt. I
  • Using Complex Deformers Pt. ll
  • Using Basic Deformers
  • Modeling with Multiple Modifiers
Using the Spline Modeler
  • Introducing the Spline Modeler
  • Creating Shapes
  • Choosing Extrusion Settings
  • Working with Cross Sections
  • Working with Extrusion Presets
  • Creating a Wineglass
  • Working with Multiple Shapes
  • Spline Modeler Tips and Tricks
Using the Vertex Modeler
  • Introducing the Vertex Modeler
  • Creating Vertex Objects
  • Using the Polyline tool
  • Extruding/ Sweeping/ Lathing Vertex Objects
  • Lofting Vertex Objects
  • Boolean Modeling
  • Modeling Vertex Objects
  • Other Vertex Modeling Techniques
  • Vertex Modeler Tips and Tricks
Using the Metaball Modeler
  • Introducing the Metaball Modeler
  • Working with Metaball Primitives
  • Creating a Metaball Model
  • Metaball Modeler Tips and Tricks
Creating Terrains
  • Creating Terrain Objects
  • Introducing the Terrain Modeler
  • Generating a Terrain
  • Modifying a Terrain
  • Creating Bodies of Water
  • Modeling with Grayscale Maps
  • Terrain Modeling Tips and Tricks
Advanced Modeling Techniques
  • Advanced Spline Modeling Techniques
  • Creating Intricate Shapes
  • Modeling with Multiple Shapes
  • Advanced Text Modeling
  • Modeling with Boolean Operations
  • Using the Formula Modeler
  • Converting a Model
  • Advanced Vertex Modeling Techniques
  • Modeling a Character's Face
  • Modeling a Character's Face Pt. ll
Texturing Your Models
  • Introducing the Shader Browser
  • Working with Preset Shaders
  • Working with Master Shaders
  • Editing Textured Objects
Creating Custom Shaders
  • Introducing the Texture Room
  • Working with Shader Components Pt. I
  • Working with Shader Components Pt. II
  • Combining Components with Operators
  • Using the Natural Functions
  • Using the Shader Functions
  • Using the Smart Pack Pt. I
  • Using the Smart Pack Pt. I!
  • Using the Four Elements Shaders
  • Exploring the Shader Channels Pt. I
  • Exploring the Shader Channels Pt. II
Using Shader Layers
  • Adding Shader Layers
  • Adding Surface Relief
  • Organizing Shader Layers
  • Applying Labels to Objects
Advanced Shading Techniques
  • Understanding Mapping Modes
  • Working with Texture Maps
  • Using Multi-Channel Mixers
  • Creating Realistic Shaders
  • Creating Textures with Video Files
  • Creating Marble
  • Creating Glass
  • Shader Tips and Tricks
Adding Special Effects
  • Creating Fire
  • Simulating Fog
  • Creating Clouds
  • Creating Fountains
  • Generating Particles Pt. I
  • Generating Particles Pt. II
Animating a Scene
  • Understanding Animation
  • Animating with Keyframes
  • Using Tweeners Pt. I
  • Using Tweeners Pt. II
  • Animating with Motion Paths
  • Animating with Physics Pt. I
  • Animating with Physics Pt. II
  • Animating with Modifiers
  • Using Object Behaviors
  • Animation Techniques
  • Animating with the Storyboard Room
Character Animation
  • Using Motion Constraints
  • Creating an IK Chain
  • Animation with Bones
  • Character Animation Techniques
Rendering a Scene
  • Choosing a Render Engine
  • Choosing an Export File Format
  • Setting Up the Render
  • Optimizing a Render
  • Rendering and Exporting the Scene
  • Batch Rendering
Rendering an Animation
  • Using Motion Blur
  • Choosing a Rendering Engine
  • Choosing a File Format
  • Rendering and Exporting the Animation
Using Carrara with Other Software
  • Exporting Models
  • Post Render Editing
  • Editing Animations
Conclusion
  • Carrara Internet Resources
  • Where To Go From Here

Carrara Studio 2 Course Details

Carrara Studio 2 Training Course
Author: Doug Sahlin
All Training Videos by author
Duration: 7 Hours
No. of movies 155
Later - Releated Titles
Beginners Carrara 6 Training Videos

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