
Electric Image Animation System 7 Tutorial Video - Try for FREE

This Electric Image Animation System 7 Tutorial Video Online Training offers a fast and intuitive way to learn one of the most powerful professional 3D applications available. Useful as both a tool for film and video professionals as well as designers and architects, EIAS has a versatile array of tools for modeling and animation. Once you have a grasp on the way the software works, the program's fast rendering times will allow you to get impressive results in very little time. Animation pro Scott Simmons draws from over 15 years of industry experience to provide expert tips and techniques that even more experienced users will be able to incorporate into their workflow. Although the subject matter is complex, these tutorial lessons keep things simple by focusing on one topic at a time and guiding you through each step of the creative process. Downloadable files are included with the course to let you follow the examples used in the course. Once you have registered for full access to this tutorial, you can watch the online training from anywhere and at any time. In addition to the EIAS training, you'll also be able to view any other tutorial video online training title.
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Introduction
- Intro to EI

- Basic 3D Principles

- World Views pt. 1

- World Views pt. 2

- Palettes & Menus

- Camera Application

Working with Models
- Importing Models

- 3D Text

- Ubershape

- Model Info Window pt. 1

- Model Info Window pt. 2

- Model Link & Axis Editors

Setting Up a Scene
- Camera Object pt. 1

- Camera Object pt. 2

- Translation/Rotation/Scale Tools

- Hierarchies & the Project Window pt. 1

- Hierarchies & the Project Window pt. 2

- Labels & View/Sort Modes

Lighting
- Basic Three-Point Lighting pt. 1
- Basic Three-Point Lighting pt. 2
- Radial/Parallel/Ambient/Tube Lights
- Spotlights
- Glow
- Projection Gels
- Rays
- Smokers
- Shadows pt. 1
- Shadows pt. 2
- Illumination List
- Flares
Texturing
- Maps Sources: Images or Shaders
- Importing Texture Images pt. 1
- Importing Texture Images pt. 2
- Applying Textures: Map Types pt. 1
- Applying Textures: Map Types pt. 2
- Applying Textures By Hand
- Stacking Textures
- Diffuse Channel
- Geometric Channel pt. 1
- Geometric Channel pt. 2
- Specular & Ambient Channels
- Luminance Channel
- Reflectivity Channel pt. 1
- Reflectivity Channel pt. 2
- Transparency Channel pt. 1
- Transparency Channel pt. 2
- Transmission Channel pt. 1
- Transmission Channel pt. 2
Shaders
- Shaders Basics
- Bumpy Noise & Eroded Shaders
- Thin Film Shader
- Anisotropic Shader
- Scratches Shader
- Noise Factory Shader
- Reactive Shaders
- Shaders Palettes
Material Libraries
- Master Materials
- Saving & Loading Materials
- Material Palette & Collect Files
World Info & Rotoscoping
- Fog/Ambient/Background pt. 1
- Fog/Ambient/Background pt. 2
- Backdrop/Global Reflection/Raytrace/Glow
- Rotoscoping & Matchmoving pt. 1
- Rotoscoping & Matchmoving pt. 2
Rendering Basics
- Render Settings: Render & Resolution
- Render Settings: Anti-Alias
- Render Settings: Motion Blur
- Render Settings: Timing
- Render Settings: Network & Layers
- Render Settings: Go Camera
Animation
- Intro to Keyframes pt. 1
- Intro to Keyframes pt. 2
- Motion Path Editing pt. 1
- Motion Path Editing pt. 2
- Intro to the Function Curve Editor pt. 1
- Intro to the Function Curve Editor pt. 2
- Intro to the Function Curve Editor pt. 3
- Different Time Views pt. 1
- Different Time Views pt. 2
- Effectors
- Constraints pt. 1
- Constraints pt. 2
Plugins
- Particles
- Blobbies
- Mr. Nitro pt. 1
- Mr. Nitro pt. 2
- Pixel Grains
- Flag
- Dicer
Deformation Basics
- Applying a Deformer pt. 1
- Applying a Deformer pt. 2
- Animating a Deformation Region
- Multiple Deformations
Advanced Rendering Options
- Depth of Field pt. 1
- Depth of Field pt. 2
- Photoshop Layers
- Network Rendering pt. 1
- Network Rendering pt. 2
Workflow
- Working with QuickTime
- Templates
- Planning & Changes
Credits
- About this Author
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