Macromedia Flash ActionScripting Tutorial Try for FREE
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You are in Demo mode which only allows access to the first 3 chapters of this Macromedia Flash ActionScripting training course and all the other titles listed on this site, this is to help you evaluate the quality of the training before joining. If you decide to join, you will instantly have totally UNLIMITED ACCESS to over 400 professionally created video tutorials, you will be able to access the content from any location and no restrictions are placed on the amount of content you can watch, you can also cancel at any time you wish. Over 4000 hours of training for just $30.00.
Motion Blur
- Creating Text Demo
- Using Duplicate Clips Demo
- SetProperty & Test Demo
3D Logo with Ring of Saturn Text
- Intro Demo
- Creating the Logo Demo
- Adding Text/Creating Sphere Demo
- Creating the Logo Shadow Demo
- Creating the Sphere Shadow Demo
- Testing & Tweeking Demo
- Standard Debugging Demo
Basic Drag & Drop Menu
- Intro Demo
- Creating the Menu Demo
- Designing the Tab Layer & Buttons Demo
- Adding the Drag/Drop Actionscript Demo
- Break down of Scripting Functions Demo
Pen Writes Script on Page
- Designing the Brush Graphic
- Using Path Style Control
- Prepping the Letters
- Using a Mask Control
Moving Light Source
- Intro & Demonstration
- Create/Animate Text
- Adding Star Animation
- MovieClip Duplication
- Errorchecking Code
- Tweeking & Testing
Using Random SWFs
- Random Access Primer
- Basic Script
- Advanced Walk-through
- Working With Levels
- Using Load Movie
- Using Arrays
Mouse Follow/Basic & Advanced
- Intro & Demonstration
- Add Script to Existing Clip
- Making a Letter Follower
- Creating the Rollover Button
- Actionscript for each Letter
- Actionscript for each Letter (2)
- Adding a Data Collection Loop
- Adding a Data Collection Loop (2)
- Using a Movement Condition
- Error Checking & Testing
2D Particle System
- Intro & Flame Creation
- Animating the Flame
- Adding Control Script
- Duplicating Movie Clips
- Debugging Parameters
3D Rotating Particle System
- Intro & Particle Creation
- Animating Each Particle
- Attaching Particle to Path
- Initialization Scripting
- Actionscript Path Control
- Testing & Debugging
Animation Primer
- Squash & Stretch
- Optimizing Tweening
- Character Setup
- Linework
- Painting & Filling
- Setting up Pivots
- Symbol Animation
- Importing Line Art
- Line Animation
- Tracing Image
- External Image Files
- Convert to Outlines
- Convert to Outlines (2)
- Video Sequences
Game Basics
- Concept Demonstration
- Create the Background
- Making the Angle Display
- Adding the Input Button
- Adding/Checking Math Script
Collision Detection Primer
- Building your Spaceship
- Building your Spaceship (2)
- Building an Enemy Asteroid
- Building an Enemy Asteroid (2)
- Blowing up the Spaceship
- Writing/Testing the Script
MP3 Player with Volume & Pan Dials
- Introduction
- Outlining the Interface
- Mirroring the Outline
- Adding Gradient Fills
- Making the Panning Feedback
- Adding the Volume/Pan Buttons 1
- Adding the Volume/Pan Buttons 2
- Creating the Start/Stop Buttons
- Pan Direction Indicator Creation
- Adding the Control /Music Clips
- Control Clip Labeling
- Volume/Pan Actionscript
- Adding Dial Movement Scripts
- Making Play Button Scripts
- Making Stop/Next Button Scripts
- Making a Simple Jacobs Ladder
- Importing the MP3 Files
- Testing the Player
Basic First Person Flight Sim Game
- Flowchart Walkthrough
- Creating Cockpit
- Creating Cockpit (2)
- Creating the Gunsight
- Animating Ammunition
- Making Flight Gauge
- Animating Gauge
- Adding Sky & Clouds
- Using 3D Models
- Using Swift 3D
- Tweeking 3D Frames
- Optimizing 3D Animation
- Adding Function Blocks
- Adding Enemy Plane
- Autonomous Control System
- Enemy Movement Clips
- Adding Cloud Symbols
- Finishing Gauge Layout
- Adding Plane Control System
- Final Animation & Testing
3rd Party Software
- 3rd Party Software (1)
- 3rd Party Software (2)
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