
Game Design - Character Creation Tutorial Video - Try for FREE

This Game Design - Character Creation Tutorial Video Online Training offers a practical guide for designing 3D character models from beginning to end. With a task-based focus, the course shows you how to use multiple programs in conjunction with one another to get high quality results. 3D digital artist Michael Ingrassia narrates this hands-on course, giving expert advice as he demonstrates how to use software like Photoshop, zBrush and Maya to develop basic 3D textures models and shapes and then transform them into finished characters that can be incorporated into games as well as animated video and film projects. Although aspects of the software can be quite complicated on their own, the training is simple. Techniques are broken down step by step, and everything is shown in real time within live video of the software interfaces. Downloadable files are also provided to make it easy to follow the examples presented onscreen. As soon as you have signed up for the online training, you can watch any of the lessons right from your own web browser. Also included with this course is access to the entire library of tutorial video online training, featuring lessons in hundreds of skills and applications.
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Introduction to Character Development
Maya Navigation & Customization
- Maya Quick Tour

- Saving / Exporting & Setting Projects

- Settings & Preferences

- Displays & Navigation

- Customizing the Tool Shelf

- Installing Scripts & Plugins

- Maya Hot Keys

- Most Used Tools & Menus video 1

- Most Used Tools & Menus video 2

- Setting up a Modeling Template

Basic Modeling Techniques
- Setting up the Weapon Template

- Basic Box Modeling - Extruding Faces

- Image Based Modeling video 1

- Image Based Modeling video 2

- Image Based Modeling video 3

- Cylindrical Box Modeling video 1

- Cylindrical Box Modeling video 2

- Adding Further Details

- Completing the Weapon Body

- Adding the Bullet Cartridge

- Adding the Grip Handle

- Creating the Pump Handle

- Adding the Trigger

- Model Cleanup

Basic UV Layout
- Intro to the UV Editor
- Using Planar Projection Maps
- Using Automatic Mapping
- Creating Shells with the Move & Sew Tool
- Checker Map Testing
- UV Set Assembly
- Cylindrical Projection Trick
- Organizing the UV Layout
- Creating the UV Snapshot
Basic Texturing
- Blocking Out the Basic Color Map
- Preparing the Basic Bump Map
- Preparing Maps for Transferring
- Using the Transfer Map Tool
- Generating a New Color & Bump Map
- Adding Dirt & Grunge Detail video 1
- Adding Dirt & Grunge Detail video 2
Additional Map Creation
- nVidia Normal Map with Photoshop Filter
- Generating a Specular Map
- Amb/Occ Shadow Map Creation
- Overlaying the Amb/Occ Map
- Texture Map Cleanup
- Final Thoughts
Understanding ZBrush
- Interface / Tools & Settings
- Navigation & Importing Mesh
- Divide / Crease & Sculpting video 1
- Divide / Crease & Sculpting video 2
- Brushes & Strokes
- Using Masks
- Using Alpha Masking Maps
- Creating an Alpha Mask MAp
- Using Polymesh & Subtools
- Sculpting with Symmetry
- Projection Master & ZApp Link
Character Modeling: Getting Started
- Mesh & Templates Overview
- First Stage - Blocking the Mesh
- First Stage - The Arm
- First Stage - The Hand
- Second Stage - Adding Mesh Divisions
- Third Stage - Attaching the Arm
- Third Stage - Building the Boot
- Extracting Mesh for Detail Modeling
Detailing the Body
- Collar Detail
- Chest & Back
- Waist / Hips & Legs
- Arms & Hands
- Boots video 1
- Boots video 2
Creating the Head
- Head Modeling
- Eye Cavity video 1
- Eye Cavity video 2
- Finishing the Face
- Cranial Mesh
- Adding the Neck
- Creating the Ear video 1
- Creating the Ear video 2
- Detailing the Cap & Respirator
- Finishing the Head
Mesh Prep & Advanced UV's
- Understanding Subdivision
- Subdividing the Arm
- Unwrapping the Arm UVs video 1
- Unwrapping the Arm UVs video 2
- Head UVs - Unwrapping the Cap
- Head UVs - Unwrapping the Face
- Head UVs - Unwrapping the Respirator
- Cleanup & Inspection
Character Sculpting in ZBrush
- Creating the Head Alpha Mask
- Creating the Skin Alpha Map
- Sculpting Underlying Muscles
- Skin Texture & Wrinkles
- Detailing Eyebrows & Skullcap
- Alpha Stamping Details
- Adding a Scar with 3D Layers
Texture Painting
- Using Polypaint
- Flesh Temperature Zones
- Detailing & Shadows
- Cavity Painting
- Burnishing & Highlights
- Finishing Details & Final Thoughts
Maps & Assembly
- Baking Polypaint to Textures
- Generating Normals & Exporting Mesh
- Shader Setup in Maya
- Assembling Final Mesh
Conclusion & Credits
- Course Wrap Up
- About the Author
Game Design - Character Creation Video Tutorial
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