Lightwave 9 Tutorial Try for FREE
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Introduction
- LightWave Defined Demo
- New in LightWave 9 Demo
- System Requirements Demo
- Mac and PC Commands Demo
Properties
- Content Structure Demo
- Display Options Demo
The Hub
- The Hub Demo
Modeler
- Modeler Interface
- Navigate 3D Space
- Viewports and Controls
- Modeling Modes
- Points Mode
- Polygon Mode
- Edges Mode
- Symmetry mode
- General Options
- The Grid
- Menu Tabs / Groups
Tools: Create and Modify
- The Create Group
- Primitives
- The Modify Group
- Move Tools
- Rotate Tools
- Transform Tools
Tools: Multiply And Construct
- The Multiply Group
- Extend Tools
- Duplicate Tools
- Subdivide Tools
- The Reduce Tools
- Combine Tools
- Convert Tools
- Catmull-Clark Subdivision
- Speed Booleans
Tools: Detail and Map
- The Detail Group
- Layer Tools
- Polygon Tools
- Point Tools
- Curves and Other Tools
- The Map Group
Creating a Model
- Modeling Explained
- Polygon Modeling
- Point Modeling
- Surface Normals
- Splines
- Subpatch Mode
- Primitive Shapes
- Create a Box
- Create a Ball
- Create a Cone
- Load and Close Objects
- Numeric Values
- Rotational Pivot
Name Objects and Parts
- Naming Objects
- Naming Surfaces
- Parts
Layers
- Work With Layers
- Views and Parenting
Text
- Create Text
- Choose Fonts
- Extruding
- Import EPS Text Paths
- Modify Text
Layout
- The Layout Interface
- Layout Views
- Viser
- Tabs / Groups and Menus
- The Items Menu
- The Modify Tab
- The Setup tab
- The Utilities Tab
- The Render Tab
- The View Tab
- The Modeler Button
Scenes
- Load Scenes and Objects
- Save All Objects
- Incremental Saving
- Backdrops
Keyframes
- Understand Keyframes
- The Timeline
- Work With Keyframes
The Camera
- The Camera in Layout
- Camera Properties
- Add and Delete Cameras
- Target the Camera
- Advanced Camera Tools
Animation
- Animation Concepts
- Animate With Autokey
- Animation Controls
- TimeWarp
- Parent in Layout
- Translate and Rotate
- Position and Rotation
- Layout Orientation
- Create and Save Previews
- Animate the Camera
- Save a File
Lighting
- Lighting Scenes
- Light Types
- Add and Delete Lights
- Types: Distant and Spot
- Types: Point and Linear
- Types: Area and Ambient
- Light Properties
- Shadows
- Lens Flares
The Surface Editor
- Surfacing Explained
- The Basic Tab
- Surface Properties pt 1
- Surface Properties pt 2
- Surface Properties pt 3
- Smoothing / Double Sided
- Advanced Tab
- Environment Tab
- Shaders Tab
Maps and Textures
- Image Maps
- UV Maps
- Stress Maps
- Bump Map
- Texture Editor
- Procedural Textures
- Gradients
- The Node Editor
Schematic View
- Use Schematic View
- Parent and Unparent
- Schematic Tools
Rendering
- Rendering Explained
- Render Setup
- Shadow Maps
- Render Animation Setup
- Test Renders
- Mac and Windows Movies
- Render for Print
Viper
- Viper Overview
- Enabling / Disabling Viper
- Using Viper
Customize LightWave
- Customize Viewports
- Customize Menus
Shortcut Keys
- Shortcuts for Modeler
- Shortcuts for Layout
Project: Nessie Model
- Model Nessie pt 1
- Model Nessie pt 2
- Model Nessie pt 3
Project: Morph Animation
- Create Morph Targets
- Morph Mixer
- Animate With Morph Mixer
The LightWave Community
- Forums and Websites
- 3D resources
Wrap Up
- Wrap Up
About the Author
- About the Author
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