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Introduction
- Introduction to Lightwave Demo
- What is Lightwave 3D? Demo
- System Requirements for Mac & PC Demo
- Mac & PC Keyboard Commands Demo
- Who Uses Lightwave Demo
- Sample Animation Demo
Content Structure
- Content Structure Demo
The Hub
- The Hub Explained Demo
Modeler
- The Modeler Interface
- X Y Z Coordinates
- Viewports
- Viewport Controls
- Selection Options
- Modeling Modes
- Points Mode
- Polygon Mode
- Symmetry Mode
- Display Options/Tab Pt.1
- Display Options/Tab Pt.2
- Display Options/Tab Pt.3
- General Options
- The Grid
- Menu Tabs/Groups
Modeler Tools Create & Modify
- The Create Tab/Group
- Object Tools
- Element Tools
- The Modify Tab/Group
- Move Tools
- Rotate Tools
- Stretch Tools
- Deform Tools
Modeler Tools Multiply & Construct
- The Multiply Tab/Group
- Extend Tools
- Combine Tools
- Duplicate Tools
- The Construct Tab/Group
- The Reduce Tools
- Subdivide Tools
- Convert Tools
Modeler Tools Detail & Map
- The Detail Tab/Group
- Layer Tools
- Polygon Tools
- Point Tools
- Curves & Other Tools
- The Map Tab/Group
Creating A Model
- Modeling Explained
- Polygon Modeling
- Point Modeling
- Surface Normals
- Splines
- Subpatch Mode
- Primitive Shapes
- Creating A Box
- Creating A Ball
- Creating A Cone
- Loading & Closing Objects
- Numeric Values
- Rotational Pivot
- Parenting In Modeler
- Model A Starship Pt.1
- Model a Starship Pt.2
- Model a Starship Pt.3
Naming Objects & Parts
- Naming Objects
- Part Names
- Naming Surfaces
- Selecting Parts
Layers
- Working with Layers
- Layer Views
Text
- Creating Text
- Choosing Fonts
- Scaling Text
- Extruding
- Importing EPS Text Paths
- Modifying Text
Layout
- The Layout Interface
- Layout Views
- Tabs/Groups & Menus
- The Items Menu
- The Objects Tab
- The Lights Tab
- The Camera Tab
- The Scene Tab
- The Lscript Tab
- The Display Tab
- The Modeler Button
Scenes
- Working with Scenes
- Loading Scenes & Objects
- Save All Objects
- Incremental Saving
- Backdrops
- Combining Scenes
Keyframes
- Keyframes Explained Pt.1
- Keyframes explained Pt.2
- The Timeline
- Working with Keyframes
The Camera
- The Camera in Layout
- Camera Properties
- Adding & Deleting Cameras
- Targeting The Camera
Animation
- Animation Concepts
- Animating with Autokey
- Autokey Pros & Cons
- Animation Controls
- Parenting in Layout
- Translation/Rotation Channels
- Position & Rotation
- Layout Orientation
- Creating & Saving Previews
- Animate a Starship Pt.1
- Animate a Starship Pt.2
- Animating the Camera
- Saving
Lighting
- Lighting Scenes
- Light Types
- Adding & Deleting Lights
- Distant Lights & Spot Lights
- Point Lights & Linear Lights
- Area Lights & Ambient Light
- Light Properties
- Shadows
- Lens Flares
The Surface Editor
- Surfacing Explained
- Image Maps
- UV Maps
- The Basic Tab
- Color/Luminosity/Diffuse
- Specularity/Glossiness/Reflection
- Transparency/Refraction/Translucency
- Bump
- Smoothing/Double Sided
- Advanced Tab
- Environment Tab
- Shaders Tab
- Texture Editor
- Procedural Textures
- Gradients
The Schematic View
- Using Schematic View
- Parenting/Unparenting
- Schematic Tools
Rendering
- Rendering Explained
- Render Setup
- Ray Tracing
- Shadow Maps
- Render Animation Setup
- Test Renders
- Rendering Movies for Mac/PC
- Rendering for Print
Viper
- Viper Overview
- Enabling/Disabling Viper
- Using Viper
Customizing The Workspace
- Customizing Modeler Viewports
- Customizing Modeler Menus
- Customizing Layout Viewports
- Customizing Layout Menus
Shortcut Keys
- Shortcuts for Modeler
- Shortcuts for Layout
The Lightwave Community
- Why Join an Online Community
- Free 3D Resources Online
Credits
- About The Author
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