
Maxon Cinema 4D R11.5 Tutorial Video - Try for FREE

The Maxon Cinema 4D Core Tutorial Video Online Training is a great way to get started in the world of 3D. With a convenient streaming video format narrated by a leading multimedia expert, the course walks you through one of the most powerful 3D animation platforms currently available, one step at a time. One of the reasons Maxon Cinema 4D is such a versatile program is its modular design. Maxon offers a powerful engine for modeling, rendering and animation in its Core edition that can then be expanded for highly specialized needs with the installation of modules and plug-ins. This is why Cinema 4D can be found in use by everyone from architects and engineers to special effects studios and creative artists. By focusing on the core product platform, this online training series will prepare you for success no matter what your area of interest is. The lessons are split into topic-specific tutorial videos that make it easy for you to customize your learning experience and maximize your time. The online training can be viewed in its entirety as soon as you sign up. Your subscription also includes total access to the back catalog of tutorial video online training courses.
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Introduction
C4D Work Environment
- Tool Classifications

- Window Customization

- Drag and Drop Functionality

- Shading / Material Application

- Coordinates Terms

- Content Management

Navigating the Interface
Hard Edge Modeling Projects
- Primitive Modeling and Attributes Manager
- Wash Basin - Primitives
- Wash Basin - Booleans
- Wash Basin - Grouping and Duplicating Objects
- Wash Basin - Primitive Conversion and n-gons
- Wash Basin - Structure and Function Categories
- Wash Basin - Melt Knife Connect Bevel Extrude pt. 1
- Wash Basin - Melt Knife Connect Bevel Extrude pt. 2
- Wash Basin - Phong Shading and Auto Switch
NURBS Modeling Projects
- NURBS Introduction
- NURBS Essentials and HN Weighting
- Plane Canopy - HN Box Modeling
- Plane Canopy - Axis Orientation and Reposition
- Plane Canopy - Knife
- Plane Canopy - Hide Axis Spline Lines
- Plane Canopy - Splines from Vertexes
- Plane Canopy - Duplication on Splines
- Plane Canopy - Preserve Groups Extrude
- Plane Canopy - Subdivision and Dissolving
- Plane Canopy - Split vs. Disconnect
- Plane Canopy - Polygon Set Selections
- Plane Canopy - Path Selections
- Rail Splines
- Bridge
- Stitch and Sew pt. 1
- Stitch and Sew pt. 2
- Submarine - Path Projection
- Car Hood - Loft Nurbs
- Specialty Spline Paths
- Snapping and Transfer pt. 1
- Snapping and Transfer pt. 2
Deformers
- Deformers Introduction
- Deformers pt. 1
- Deformers pt. 2
Organic Modeling
- Organic Modeling Introduction
- Tree Stump - Magnet
- Tree Stump - Brush Tool
Understanding Tags and Layers
- Tags and Layers Introduction
- Using Layers to Manage Scene Elements
- Tags - Compositing pt. 1
- Tags - Compositing pt. 2
- Other Useful Tags
Lighting
- Lighting Introduction
- Light Effects pt. 1
- Light Effects pt. 2
- Light Effects pt. 3
- Lighting Tool
- Area
- Spot
- Infinite
- Specialty Lights
- Target Light
- Light Presets
- Sun Light
- Gels
Scene Objects
- Scene Objects Introduction
- Floor
- Sky
- Environment
- Foreground and Background
Cameras
- Camera Introduction
- Camera Elements pt. 1
- Camera Elements pt. 2
- View Modes
- Rotation Modes
Texturing with Materials
- Materials Introduction
- Materials Manager
- Understanding the Basic Editor
- Developing Color and Layers pt. 1
- Developing Color and Layers pt. 2
- Developing Color and Layers pt. 3
- Working with Diffusion
- Bump vs. Normals vs. Displacement
- Reflection
- Environment
- Luminance and Glow
- Transparency and Alpha
- Specularity and Specular Color
- Fog
- Channel Shaders vs. Volumetric
- Banji Shader
- Banzi Shader
- Cheen Shader
- Danel Shader
- Mabel Shader
- Nukei Shader
- Terrain Shader
- Multi-adjustments
Body Paint and UV Mapping
- BodyPaint and UV Introduction
- UV in C4D
- Applying a Decal
- Body Paint Overview
- Paint Wizard Set-up
- Adjusting the UV Mesh pt. 1
- Adjusting the UV Mesh pt. 2
- Materials Options and Canvas Size
- Color-Materials Manager
- Brush Settings and Effectors
- Working with Brush Presets
- Painting with Color and Bitmaps
- Complex Texture Building pt. 1
- Complex Texture Building pt. 2
- Complex Texture Building pt. 3
- Complex Texture Building pt. 4
- UV Organic Unwrap pt. 1
- UV Organic Unwrap pt. 2
- UV Organic Unwrap pt. 3
Projection Man
- Projection Man Introduction
- Projection Man pt. 1
- Projection Man pt. 2
- Projection Man pt. 3
Animation
- Animation Introduction
- Standard Interface Keyframing
- Timeline Interface pt. 1
- Timeline Interface pt. 2
- Non Linear Animation Motion Layer pt. 1
- Non Linear Animation Motion Layer pt. 2
- Animation Layers
- Animation Previews
Render Settings
- Rendering Introduction
- Rendering pt. 1
- Rendering pt. 2
- Picture Viewer
Conclusion & Credits
- Review and C4D Extras
- About the Author
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William Beale
Leicestershire ? UK



