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Topics covered on this course include:
Introduction
User Interface Basics
Visual Interactivity - Eyes
Manual Interactivity - Hands
  • Mouse vs. Lower left Keyboard
  • The Select Tool - Shift vs. Ctrl
  • The Move Tool
  • The Rotate Tool
  • The Scale Tool
  • The Show Manipulator Tool
  • Pivots
Display Hotkeys
  • Object Specific Display Options (smoothness)
  • Window Specific Display Options (wire-frame to hardware-shaded)
Theoretical Foundations - What Is a Sphere?
  • Node-Based Hierarchy
  • The Hierarchy of the Surface
  • Transform Node Hierarchy
  • History vs. Hierarchy
Selection Masks
  • Object Mode Selection Masks
  • Component Mode Selection Masks
Modules
  • Modeling
  • Rendering
  • Animation
  • Dynamics
What is Modeling?
  • Digital Sculpture
  • Create Surfaces to be Rendered
  • Skins to be Animated
Nurbs vs. Polygons
  • Nurbs
  • Polygons
  • Why We are Working with Nurbs
Creating Curves and Curve Editing
  • Create CV Curve Tool
  • CV Curve Tool Explained
  • Open/Close and Reverse Curve
  • Snapping
  • Bugs and Preferences
Primitives
  • Types
  • Editing Using History
Creating Surfaces
  • Revolve
  • Creating other Surfaces in Maya
Editing Surfaces
  • Duplicate Tool
  • Selecting and Pulling CVs and Hulls
  • Inserting Isoparms
  • Rebuild Surfaces
  • Open/Close Surfaces
  • Attach/Detach Surfaces
  • Reverse Surface Direction
What is Rendering?
  • Applying Attributes to a Surface
  • Lighting a Scene to Create Atmosphere
Rendering Editors
  • Hypershade
  • Attribute Editor
  • Render View Window
  • Render Globals Window
Lighting a Scene / Adding Textures
  • Create Default Light
  • Create Point Light / Glow
  • Create Spot Light
  • Create Key Light
  • Create Spot Light for Back Light Effect
  • Create a Shadow Pattern
  • Create Fill Light / Finish Scene
  • Create Leather Texture
  • Create Sidewall / Shader
  • Rename Shader
  • Create Texture BumpMap (Photoshop)
  • Apply BumpMap Texture
  • Apply Texture to Wing and Tail Section
  • Create Glass-like Texture / Finish Scene
Materials
  • Common Material Attributes
  • Material Types
Textures and Utilities
  • Types of Textures
  • Textures Explained
  • Attributes of Textures
  • Types of Utilities
  • Attributes of Utilities
Lights
  • Types of Lights
  • Light Attributes Pt 1
  • Light Attributes Pt 2
  • Light Manipulators
Cameras
  • Types of Cameras
  • Camera Controls
What is Animation?
  • Animation Set-Up
  • Setting Keyframes to Describe Change Over Time
UI Review
  • Channel Box
  • Time Line
Animation Editors
  • Graph Editor
  • Dope Sheet
  • HyperGraph
  • Outliner
Set Up
  • Transform Node Hierarchy
  • Skeletal Hierarchy
  • IK Systems and Deformers
  • Facial Set Up
Animation Work Procedure
  • Set Up Scene / Move / Rotate / Scale
  • Set Keyframes - Scale
  • Set Keyframes For Ball Rotation
  • Analysis / Set Pp Timing
  • Tangents / Graph Editor
  • Graph Editor Continued
  • Editing Keyframes / Fine Tuning
  • Finish Scene / Play Blast
Maya in the Animation Industry
  • Modeler
  • Technical Director
  • Animator

Maya Course Details

Maya Training Course
Author: Grieb Dickesi
Other Training by author
Duration: 7 Hours
No. of movies 106
Later - Releated Titles
Maya 8.5 Training Videos

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Maya tutorial on CD.

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