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Introduction
User Interface Basics
- Complex Interactivity Demo
- Layered Functionality Demo
Visual Interactivity - Eyes
- Tri-axial Coordinate Space and Cameras Demo
- The Space Bar Demo
- Camera Tools - Tumble /Track and Dolly Demo
- Camera Keystrokes Demo
Manual Interactivity - Hands
- Mouse vs. Lower left Keyboard
- The Select Tool - Shift vs. Ctrl
- The Move Tool
- The Rotate Tool
- The Scale Tool
- The Show Manipulator Tool
- Pivots
Display Hotkeys
- Object Specific Display Options (smoothness)
- Window Specific Display Options (wire-frame to hardware-shaded)
Theoretical Foundations - What Is a Sphere?
- Node-Based Hierarchy
- The Hierarchy of the Surface
- Transform Node Hierarchy
- History vs. Hierarchy
Selection Masks
- Object Mode Selection Masks
- Component Mode Selection Masks
Modules
- Modeling
- Rendering
- Animation
- Dynamics
What is Modeling?
- Digital Sculpture
- Create Surfaces to be Rendered
- Skins to be Animated
Nurbs vs. Polygons
- Nurbs
- Polygons
- Why We are Working with Nurbs
Creating Curves and Curve Editing
- Create CV Curve Tool
- CV Curve Tool Explained
- Open/Close and Reverse Curve
- Snapping
- Bugs and Preferences
Primitives
- Types
- Editing Using History
Creating Surfaces
- Revolve
- Creating other Surfaces in Maya
Editing Surfaces
- Duplicate Tool
- Selecting and Pulling CVs and Hulls
- Inserting Isoparms
- Rebuild Surfaces
- Open/Close Surfaces
- Attach/Detach Surfaces
- Reverse Surface Direction
What is Rendering?
- Applying Attributes to a Surface
- Lighting a Scene to Create Atmosphere
Rendering Editors
- Hypershade
- Attribute Editor
- Render View Window
- Render Globals Window
Lighting a Scene / Adding Textures
- Create Default Light
- Create Point Light / Glow
- Create Spot Light
- Create Key Light
- Create Spot Light for Back Light Effect
- Create a Shadow Pattern
- Create Fill Light / Finish Scene
- Create Leather Texture
- Create Sidewall / Shader
- Rename Shader
- Create Texture BumpMap (Photoshop)
- Apply BumpMap Texture
- Apply Texture to Wing and Tail Section
- Create Glass-like Texture / Finish Scene
Materials
- Common Material Attributes
- Material Types
Textures and Utilities
- Types of Textures
- Textures Explained
- Attributes of Textures
- Types of Utilities
- Attributes of Utilities
Lights
- Types of Lights
- Light Attributes Pt 1
- Light Attributes Pt 2
- Light Manipulators
Cameras
- Types of Cameras
- Camera Controls
What is Animation?
- Animation Set-Up
- Setting Keyframes to Describe Change Over Time
UI Review
- Channel Box
- Time Line
Animation Editors
- Graph Editor
- Dope Sheet
- HyperGraph
- Outliner
Set Up
- Transform Node Hierarchy
- Skeletal Hierarchy
- IK Systems and Deformers
- Facial Set Up
Animation Work Procedure
- Set Up Scene / Move / Rotate / Scale
- Set Keyframes - Scale
- Set Keyframes For Ball Rotation
- Analysis / Set Pp Timing
- Tangents / Graph Editor
- Graph Editor Continued
- Editing Keyframes / Fine Tuning
- Finish Scene / Play Blast
Maya in the Animation Industry
- Modeler
- Technical Director
- Animator
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