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Introduction
- About this Tutorial Demo
- Overview pt. 1 Demo
- Overview pt. 2 Demo
- New in Swift 3D v4 Demo
Getting Started
- System Requirements Demo
- Setting Screen Depth Demo
- Playing Safe Demo
- For Mac Users Demo
Viewports/Tabs and Tools
- Overview and Main Menu Demo
- Viewports pt. 1 Demo
- Viewports pt. 2 Demo
- Tabs/Toolbars/Toolbar Lists Demo
- Property Tools pt. 1 Demo
- Property Tools pt. 2 Demo
- Property Tools pt. 3 Demo
- Animation Tools Demo
- Hierarchy Tools Demo
- Main Menu Demo
Trackballs/Galleries/Rendering
- Trackballs: Rotation/Lighting
- Galleries pt. 1
- Galleries pt. 2
- Rendering pt. 1
- Rendering pt. 2
- Rendering pt. 3
- Render Viewport Buttons
Lights/Cameras/Materials
- Lighting pt. 1
- Lighting pt. 2
- Cameras
- Animating Cameras
- Parenting a Free Camera
- Animating a Target Camera pt. 1
- Animating a Target Camera pt. 2
- Compositing Camera Views pt. 1
- Compositing Camera Views pt. 2
- Geometry/Materials/Rendering pt. 1
- Geometry/Materials/Rendering pt. 2
- Pattern Scaling
- Main Menu pt.1
- Main Menu pt.2
Creating Primitive Objects
- Overview
- Text
- Sphere/Geosphere
- Cube/Pyramid
- Cone
- Cylinder/Torus/Plane
- Polyhedron
- Creating a Pencil pt.1
- Creating a Pencil pt.2
Vector vs. Raster Output
- Vector vs. Raster Output pt. 1
- Vector vs. Raster Output pt. 2
- Choosing the Best Fill
- Optimization in Flash
Materials
- Finish
- Color pt. 1
- Color pt. 2
- Color pt. 3
- Color pt. 4
- Raster vs. Vector for Textures
- Amount and Noise for Textures
- Texture Animation
- Adding a Material to a Gallery
Advanced Modeler
- Overview
- Working with Viewports
- Creating a Mesh
- Sub-Object Selection/Intro
- Soft Selection
- Surface Groups/Intro
- Breaking Apart Meshes
- Combining Objects
- Grouping Instead of Combining
- Roundness
- Align To
- Mirror
- Flatten
- Subdivide
- Welding pt. 1
- Welding pt. 2
- Smoothing Groups
- Smoothing Controls
- Multi-Selection
- Advanced Soft Selection
- Text in Advanced Modeler pt. 1
- Text in Advanced Modeler pt. 2
- Extrude Basics
- Extrude/Reducing Poly Count
- Extrude/Normals
- Positioning Bitmaps pt. 1
- Positioning Bitmaps pt. 2
Fun with Text
- Fun with Text pt. 1
- Fun with Text pt. 2
Animation
- Adjusting Animation Timing
- Multiple Animation Segments
- Delete/Cut/Paste Keyframes
- Saving to the Animation Gallery
- Animation Path
Using the Extrusion Editor
- Extrusion Editor Intro pt. 1
- Extrusion Editor Intro pt. 2
- Building a Guitar pt. 1
- Building a Guitar pt. 2
- Building a Guitar pt. 3
- Converting Text to Paths
Using the Lathe Editor
- Lathe Editor pt. 1
- Lathe Editor pt. 2
Importing External Files
- Intro and 3ds Import
- EPS Import
Conclusion
- Wrapping it Up
Credits
- About this Author
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