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Can also be Viewed using Flash
Topics covered on this course include:
Introduction
Getting Started
Viewports/Tabs and Tools
Trackballs/Galleries/Rendering
  • Trackballs: Rotation/Lighting
  • Galleries pt. 1
  • Galleries pt. 2
  • Rendering pt. 1
  • Rendering pt. 2
  • Rendering pt. 3
  • Render Viewport Buttons
Lights/Cameras/Materials
  • Lighting pt. 1
  • Lighting pt. 2
  • Cameras
  • Animating Cameras
  • Parenting a Free Camera
  • Animating a Target Camera pt. 1
  • Animating a Target Camera pt. 2
  • Compositing Camera Views pt. 1
  • Compositing Camera Views pt. 2
  • Geometry/Materials/Rendering pt. 1
  • Geometry/Materials/Rendering pt. 2
  • Pattern Scaling
  • Main Menu pt.1
  • Main Menu pt.2
Creating Primitive Objects
  • Overview
  • Text
  • Sphere/Geosphere
  • Cube/Pyramid
  • Cone
  • Cylinder/Torus/Plane
  • Polyhedron
  • Creating a Pencil pt.1
  • Creating a Pencil pt.2
Vector vs. Raster Output
  • Vector vs. Raster Output pt. 1
  • Vector vs. Raster Output pt. 2
  • Choosing the Best Fill
  • Optimization in Flash
Materials
  • Finish
  • Color pt. 1
  • Color pt. 2
  • Color pt. 3
  • Color pt. 4
  • Raster vs. Vector for Textures
  • Amount and Noise for Textures
  • Texture Animation
  • Adding a Material to a Gallery
Advanced Modeler
  • Overview
  • Working with Viewports
  • Creating a Mesh
  • Sub-Object Selection/Intro
  • Soft Selection
  • Surface Groups/Intro
  • Breaking Apart Meshes
  • Combining Objects
  • Grouping Instead of Combining
  • Roundness
  • Align To
  • Mirror
  • Flatten
  • Subdivide
  • Welding pt. 1
  • Welding pt. 2
  • Smoothing Groups
  • Smoothing Controls
  • Multi-Selection
  • Advanced Soft Selection
  • Text in Advanced Modeler pt. 1
  • Text in Advanced Modeler pt. 2
  • Extrude Basics
  • Extrude/Reducing Poly Count
  • Extrude/Normals
  • Positioning Bitmaps pt. 1
  • Positioning Bitmaps pt. 2
Fun with Text
  • Fun with Text pt. 1
  • Fun with Text pt. 2
Animation
  • Adjusting Animation Timing
  • Multiple Animation Segments
  • Delete/Cut/Paste Keyframes
  • Saving to the Animation Gallery
  • Animation Path
Using the Extrusion Editor
  • Extrusion Editor Intro pt. 1
  • Extrusion Editor Intro pt. 2
  • Building a Guitar pt. 1
  • Building a Guitar pt. 2
  • Building a Guitar pt. 3
  • Converting Text to Paths
Using the Lathe Editor
  • Lathe Editor pt. 1
  • Lathe Editor pt. 2
Importing External Files
  • Intro and 3ds Import
  • EPS Import
Conclusion
  • Wrapping it Up
Credits
  • About this Author

Swift 3D Course Details

Swift 3D Training Course
Author: Michael Hurwicz
All Training Videos by author
Duration: 7 Hours
No. of movies 107

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